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FoodCHI 2017

Technologically enabled food futures

How does design and technology impact food futures? FoodCHI (Computer-Human Interaction) brings together experts and innovators across design, digital media, technology, art, sociology, and food. We examine the role of design and technology in shaping of future foodscapes and work with industry to chart robust approaches for technologically enabled food futures. 

Visit the FoodCHI website.

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Rohit Ashok Khot
Postdoctoral Fellow, Digital Design Cluster
School: Games

+61 3 9925 2594
Personal website
rohitashok.khot@rmit.edu.au

Dr Rohit Ashok Khot is the Deputy Director of the Exertion Games Lab; and Vice-Chancellor’s Postdoctoral Fellow at RMIT University, Australia. Rohit’s research embodies interdisciplinary strength and explores the amalgamation of design and technology in a creative way.

Dr Khot’s track record includes 39 scholarly publications in last 7 years, the majority of which appear in highly competitive HCI conferences and journals and include one best paper and one honorable mention (top 5%) award. Dr Khot’s research also appeared on 30+ press articles including a cover story on Mashable Australia, IEEE Spectrum and TV coverage on Channel 9 News and ABC News 24. He has won prestigious awards including IBM PhD fellowship (2014−2015), 2017 RMIT HDR Prize for Research Excellence (2017), RMIT Vice-chancellor’s Postdoctoral Research Fellowship (2017−2019) and SIGCHI Development Fund Grant (2017,2018). Dr Khot is also involved in organization and management of the Special Interest Group meetings, workshops and symposiums at leading international conferences specifically around food and play, besides serving on program committees for leading international HCI conferences, including DIS and TEI.

Rohit is passionate about playful Human-Food Interaction (HFI) and has an ambitious goal to alter the common perception that food cannot be healthy and pleasurable at the same time.

VVet-n-VVild-VVIFI

Holistic Computing Aesthetics Network

VVet-n-VVild-VVIFI aesthetic Research and Development (AR&D) exploring the creative dimensions of internet infrastructure through which artists, technologists and theorists collaborate to address issues of alternative energy, radio transmission, and the future of Wi-Fi technology, as microcontrollers that can be suitably-powered for off-the-grid operation.

VVet-n-VVild-VVIFI explores the innovative capacities and critical implications of computational technology specifically through experiential prototyping and dialogue AR&D to propose alternative net-affinities and rewrite alternatives to avoid any contributing to roadkill of the internet superhighway’. Working towards exhibition series of advanced prototypes for alt-infrastructure networks in 2021 and beyond/​VVet-n-VVild-VVIFI is an exemplar of how wireless technology impacts upon traditional exhibition-based practice, radically intervening into public space through the aesthetic application of networking infrastructure in diverse social settings — intimate dens of subnode Intranets, peer to peer networking, autonomous internet beacons that decentre the passage of information and art in diverse social settings, off-grid solar/​wind powered.

Find out more about VVet-n-VVild-VVIFI here.

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Mixed Reality Applications for Architecture and Construction

Experiencing Architecture Before it's Built

As digital technology allows architects to imagine increasingly complex forms, mixed reality (MR) will make it clearer, if not easier, for the construction industry to execute these forms. This project explores the application of a newly developed technology, Rhino Holographic, in enabling efficiency and enhanced opportunity in the architecture and construction industries.

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Paul Minifie
Associate Professor, Design and Social Context
School: Architecture and Urban Design

+61 3 9925 3508
RMIT staff profile
paul.minifie@rmit.edu.au

Paul Minifie is a senior lecturer for the Architecture program in RMIT’s School of Architecture and Urban Design and a Director of Minifie van Schaik Architects.

Connecting Insights around Care-at-a-distance

Concept-generation workshop with Telstra

As part of the inaugural Engaging for Impact conference, the DCP ECP and Telstra ran a concept-generation workshop which brought together expertise around the creative, social, cultural, educational and ethnographic dimensions of technology and care to provide greater insights into practices now and in the future. The workshop considered some of the challenges and opportunities in the emergent fields of locative media, intergenerational care-at-a-distance, friendly surveillance and assisted living. Much of the discussion encircled key paradoxes around the following concepts:

  • vulnerable agency (elderly, young children, animals); 
  • security and surveillance; 
  • privacy vs findability; and
  • datafication.

Workshop Summary Report

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Multisensory Embodiment

Music, Movement & Memory in Dementia

This project builds technical capacity and facilitates proof of concept testing of the impact of multisensory integration of music, movement and memory, specifically exploring embodied audio and agency-free kinesis to maximise the power of music for dementia patients. This project is creating and building a dedicated chair for this purpose and will explore both the therapeutic and commercial potential of this technology.

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Jenny Robinson
Senior Lecturer, Design and Social Context
School: Media and Communication

+61 3 9925 5049
RMIT staff profile
jenny.robinson@rmit.edu.au

Dr Jenny Robinson is a lecturer in Media and Communication, teaching classes in audience research and strategic communication. Her research is in media psychology, most recently using biometrics and experimental methodology to investigate audience reception of multi-platform advertising models. She is interested in understanding how people respond to mediated communication whether that is TV, online content, public interaction or art.

Robinson brings an interdisciplinary approach to the study of audience experience, with a BA (hons) in psychology and PhD in mass communication, MA in TV and film, and Grad Dip in science communication.

Care, Media and Ritual

Creative, social and ethnographic interventions in care

New media is increasingly mediating the role of care and ritual around ageing (and dying). For example, in Japan where a large percentage of the population is elderly, the role of care and ritual is being recalibrated. New media and digital mobile technologies are affording families new ways to care-at-a-distance. What does care, media and ritual look like when replicated by new technologies? 

We’re exploring some of the practices and challenges in thinking through the entanglement of care, media and ritual. Drawing from experts in anthropology, environmental science, digital media, social work and design we explore various scenarios of use (past, present and future) so that we might provide creative, design, social and ethnographic interventions to this real-world problem.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Cold Climate Landscapes and Atmospheres

Examining the effects of global warming on cold climate ecologies

This project explores the impact of extreme climate and weather events on rarefied wilderness environments through the process of sound mapping to reveal the transformations occurring on the margins of our planet, and yet central to the health and wellbeing of everyone. Art is a powerful agent and advocate in how these transformations are perceived and the actions required to mitigate destructive behaviours and their long-term consequences.

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I’m not a scientist but I’m using art to articulate some of these observations and concerns to a much broader audience.
 — Lead researcher, Philip Samartzis in SWI swiss​info​.ch, This is what the changing Alps sound like, 20 December 2019.

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Philip is an Associate Professor within RMIT School of Art, and leader of the Sound Art and Audio Culture Lab.

Associate Professor Samartzis is a sound artist, scholar and curator with a specific interest in the social and environmental conditions informing remote wilderness regions and their communities. His art practice is based on deep fieldwork where he deploys complex sound recording technology to capture natural, anthropogenic and geophysical forces. The recordings are used within various exhibition, performance and publication outcomes to demonstrate the transformative effects of sound within a fine art context. He is particularly interested in concepts of perception, immersion and embodiment in order to provide audiences with sophisticated encounters of space and place. Philip is the recipient of three Australian Antarctic Division Arts Fellowships (2009, 2015, 2020), which he is using to document the effects of extreme climate and weather events in Eastern Antarctica, Macquarie Island, and the Southern Ocean over a 12-year period.

COVIDSafe

Perceptions and Practices

Recognising the social, civil and governance impact of the COVID19 crisis, COVIDSafe: Perceptions and Practices highlights how Australian’s are understanding and responding to these changes at a community and personal level. 

We want to hear your voice.

This research project responds to the shifting environment of COVID19, exploring questions as they emerge. Questions include:

• From government contact tracing through the COVIDSafe app, to more informal practices such as details at cafes and restaurants, how do Australians respond to their information and locations being monitored and recorded? 

• With the emergence of new norms in public space such as mask wearing and social distancing, how have people adjusted to differing understandings of civic responsibility toward public health? 

• How is ethnicity, age and background informing responses to public health messaging?

• To what extent do individuals perceive the COVID-19 crisis as bringing about community solidarity. Or, alternately, bringing to the fore existing inequalities? 

Against the backdrop of the COVID-19, this research seeks to understand how we negotiate, trust and relate to the government, the community and each other.

You can find out more details about the research through this Participant Information Sheet.

If you are in anyway struggling during the COVID19 crisis, there are a range of free services and support available that can assist you or a loved one at this time that you can access here.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.


Ruth De Souza
VC Research Fellow
School: School of Art

Personal website
ruth.de.souza@rmit.edu.au

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.


Mark Andrejevic
Professor
School: Media, Film, and Journalism

Personal website
Mark.Andrejevic@monash.edu

Mark Andrejevic (Professor, School of Media, Film, and Journalism, Monash University) contributes expertise in the social and cultural implications of data mining, and online monitoring. He writes about monitoring and data mining from a socio-cultural perspective, and is the author of three monographs and more than 60 academic articles and book chapters. He was the Chief Investigator for an ARC QEII Fellowship investigating public attitudes toward the collection of personal information online ($390,000; 2010 – 2014).

Andrejevic has experience conducting both quantitative and qualitative research and is experienced in the focus group and interview methodologies. His work on the personal information project, for example, generated a book, 11 articles and book chapters, and a report on Australian attitudes toward online privacy that was launched by the Federal Privacy Commissioner.

Creative Ecologies

Creative Ecologies is a collaborative investigation into what makes Australia’s creative landscapes tick. The aim is to understand what it takes to build thriving creative communities and then develop tools to foster their growth. 

The goal of the project is to develop a simple way of articulating the complex ways creative ecologies operate. Core to this will be highlighting connections to the wider society and demonstrating value beyond purely economic indicators. The long-term ambition of Creative Ecologies is to expand our understanding and appreciation of creative exertion – and have its central place in Australia’s national character recognised. It will do this by developing and raising awareness of a framework and resource for policymakers, practitioners and advocates. This will be a live, interactive visual map of the nation’s creative ecologies, combining data, case studies and avenues for connection across the sector.

The project began in late 2017 and the arising work and findings including a national survey, one-on-one consultations, interactive workshops were presented at the Engaging For Impact conference in February 2018. Creative Ecologies now has an expanded list of RMIT researchers on board

LEAD RESEARCHER
○Jan van Schaik, Senior Lecturer, School Architecture & Urban Design

SUPPORTING RESEARCHERS
○Marnie Badham, Vice Chancellor’s Postdoctoral Fellow, School of Art
○Bronwyn Coate, Senior Lecturer, Economics, Finance and Marketing
○Gretchen Coombs, Postdoctoral Fellow, DCP ECP
○Christine Phillips, Senior Lecturer, Architecture & Urban Design
○Professor Jason Potts, Economics, Finance and Marketing
○Noel Waite, Senior Lecturer, Communication Design
○ Professor Ellie Rennie, Digital Ethnography Research Centre
○Professor Mark Sanderson, Computer Science and Information Technology

You can find out more about CREATIVE ECOLOGIES here.

VIEW THE REPORT

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​Jan van Schaik
Senior Lecturer
School: Architecture and Urban Design

Jan van Schaik is a practising architect at MvS Architects, a researcher and senior lecturer at RMIT Architecture & Urban Design, and a creative and cultural industries strategist at Future Tense. His is the leader of the Culture and Society’ research stream, and a PhD superrvisor of established architects conducting post-professional reflective practice research. Jan is the founder of the WRITING & CONCEPTS lecture and publication series which reflects of the role that writing plays in visual arts practice. Jan is also one of the founders of Creative Ecologies„ a collaborative investigation into what makes Australia’s creative landscapes tick. The aim is to understand what it takes to build thriving creative communities and then develop tools to foster their growth.

Design for Wellbeing Network

Working to improve the design of healthcare environments

What are the gaps in healthcare design? Focusing specifically on hospitals and other formal healthcare settings, the Design for Wellbeing Network (DfW) aims to improve the understanding of how people experience these services and environments. The group of international and interdisciplinary researchers are working towards improvements in these experiences through rigorous qualitative and practice-based research.

The DfW is committed to deploying their research through partnerships with external organisations such as hospital groups, designers, architects and government.

Visit the DfW website.

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Establishing a Collaborative Design Facility

Aircraft Systems Design Laboratory

The Aerospace Systems Design Laboratory (ASDL) at the Georgia Institute of Technology, USA established a Collaborative Design Environment more than two decades ago. It has been applied to many complex problems and grand challenges. Inspired by this, Professors Cees Bill & Pier Marzocca invited Professor Dimitri Mavris, director of ADSL, to share lessons learned from and outcomes of their facility, in order to establish a similar facility at RMIT

Professor Dimitri Mavris’ presentation identified some of the challenges faced by designers and presented some of the key enablers that contribute to the generation and synthesis of knowledge and the formulation of informed decisions. It discussed the benefits to analysts and decision makers for Collaborative Design Facilities in the context of Engineering Design. The lecture concluded with a demonstration on Environmentally Responsible Aviation and GT Smart Campus Initiative. The project has initiated funds to establish a local facility, making use of preliminary work already conducted within RMIT’s School of Engineering.

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Cees Bil
Professor
School: School of Engineering

RMIT staff profile

Cees Bil is Professor within the School of Engineering at RMIT’s Bundoora campus. He is a member of Royal Aeronautical Society (RAeS), a member of the Dutch Association of Aerospace Engineers (NVvL) and a senior member of the American Institute of Aeronautics and Astronautics (AIAA). His areas of research and consulting expertise include aerodynamics, Aerospace Design and Optimisation, Dynamics and Control, Computer-Aided Engineering as well as Simulation and Modelling.

Gamified Research Translation (GREAT)

Where business research meets gamification to create impact

The GREAT challenge
During the last decade, games have become a common part of people’s daily lives. Digital promise of Ed Tech and growing research on gamification has drawn attention to translation of valid science-based research for capability development. Activities and outputs that are not traditionally perceived as game-like are increasingly gamified.

In its most basic form, business research translation with gamification involves multi-disciplinary tasks of taking research findings, human psychology and technology of game-design, and applying them to business contexts — to achieve impact through change in behavior, cognition or emotional states.

However, current business research translation activities tend to rely on traditional academic outputs which may not deliver the intended societal impact — a challenge highlighted at local and international level. 

The GREAT mission
Increase awareness and knowledge on gamification of business research. To encourage researcher-industry integration to solve business challenges through games. To foster and deploy a cross-disciplinary network of GREAT experts, specialists and enthusiasts 

The GREAT cause
GREAT serves as a catalyst and anchor for capability development and a forum for faculty, specialists and practitioners to develop coherent and collective thought leadership on how might we develop and implement game-based tools and gamification as the means of research translation to achieve societal impact. 

The GREAT purpose
The purpose of GREAT is to catalyse meaningful inter-disciplinary knowledge exchange, develop best practices in gamification of business research and increase research-practice integration. 

The GREAT call
We have embarked on a meaningful journey of shaping our collective future through gamification of business research.
We cannot do this alone – we need you – your expertise, your experience and your passion for the human side of business.

Find out more about Gamified Research Translation [GREAT] here.

Research topics

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Hardik Bhimani
PhD candidate
School: Economics, Finance and Marketing

RMIT staff profile

Hardik Bhimani is a PhD student in the School of Economics, Finance and Marketing and is concurrently completing a Graduate Diploma in Psychology at Monash University. Hardik holds a Masters in Applied Finance from Kaplan Business School (Sydney) and is a member of the prestigious Strategic Management Society.

Managers face many strategic decisions but they often make unsustainable choices. So the challenge for todays’ firms is – how to effectively make social, environmental and economic choices?”

Prior to joining RMIT, where Hardik currently teaches Strategic Management courses, he was an award winning strategist and subject matter expert at several multinational organisations. It was during this period that he cultivated a curiosity for behavioural strategy. Ultimately, the quest to advance his research found him a home’ at RMIT University’s Behavioural Business Lab.

The access to supportive supervisors and a team of like-minded critical thinkers means the research journey is not only pleasant, but also engaging.”

Hardik’s research aims to understand the micro foundations of the interplay between social, environmental and economic strategic choices. His mixed-method research takes a behavioural strategy perspective and explains psychological influences, which affect strategic decision-making. In turn, the findings could guide managers’ to effectively de-bias their decision-making process, for a more sustainable strategic choice.

The HASH Network

Interdisciplinary health research

The HASH (Health, Arts, Social sciences and Humanities) Network brings together collaborators from the social sciences, humanities, medicine, arts, and science and technology. It will draw on contributions from a wide range of academic researchers, health practitioners, health service users, and early career researchers. HASH aims to ignite creative connections and collaborations among members.

Visit the HASH Network website.

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Renata Kokanovic
Convener, The HEALTH Network; Professor
School: Global, Urban & Social Studies

RMIT staff profile
renata.kokanovic@rmit.edu.au

Professor Renata Kokanovic’s works at the intersections of health, society and medicine, with a particular focus on interdisciplinary mental health research.​She combines empirical research with interdisciplinary theoretical and methodological scholarship while collaborating with industry partners and health care users to facilitate greater understanding of lived experiences of health and illness.

She co-founded Healthtalk Australia, a digital repository of health and illness narrative accounts designed to support people experiencing ill health, and inform health and social care delivery and policy.

DCP HDR Working Group on Wellbeing and Belonging

Understanding HDR Wellbeing in and post COVID-19

Over the past few years, studies internationally have identified the power of the arts to improve wellbeing and health. At RMIT, we specialise at arts-based, codesign and ethnographic approaches to address social, ecological and health challenges. The DCP HDR Working Group on Wellbeing and Belonging are developing short term and long term projects around understanding HDR wellbeing and developing human-centred approaches to digital innovation. It seeks to address issues around the 2020 crisis (bushfires, climate change and COVID-19) and how we can empower HDRs for sustaining futures.

Within the working group, there is expertise in terms of ethnographic, user-experience methods, co-design frameworks, digital media curriculum and evaluation. This working group is researching the role of social and digital innovation for addressing impact of social isolation and associated emotional distress on wellbeing of HDR students during the COVID-19 crisis. The findings of this study will be deployed for future strategies for HDR students wellbeing.

Further Information

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Anne Harris
Associate Professor and Principal Research Fellow, Design and Social Context
School: Education

+61 3 9925 4459
RMIT staff profile
anne.harris@rmit.edu.au

Dr Anne M. Harris, PhD is an Associate Professor and Vice Chancellor’s Principal Research Fellow at RMIT University, and an Australian Research Council Future Fellow (2017 – 2021) studying intercultural creativity. Anne is an Honorary Research Fellow at University of Nottingham (UK) and an Adjunct Professor at Monash University (Australia).

Their research is in the areas of gender, creativity, diversity, performance and emerging digital ethnographies. Anne is a native New Yorker and has worked professionally as a playwright, teaching artist and journalist in the USA and Australia. They have authored or co-authored over 60 articles and 13 books on creativity, arts, and non-dominant culture formations, the latest being Queering Families/​Schooling Publics: Keywords (with Stacy Holman Jones, Sandra Faulkner, and Eloise Brook, Routledge 2017). Anne is the creator and series editor of the Palgrave book series Creativity, Education and the Arts, and recently completed an Australian Research Council DECRA on the commodification of creativity.


Catherine Gomes
Associate Professor
School: Media and Communication

catherine.gomes@rmit.edu.au

Catherine Gomes is an Associate Professor in RMIT University’s School of Media and Communication. Catherine is an ethnographer whose work contributes to the understanding of the evolving migration, mobility and digital media nexus. As a migration and mobility scholar, Catherine specialises on the social, cultural and communication spaces of transient migrants, especially international students, their wellbeing, their social groups and their digital engagements. Catherine’s work covers the themes of identity, ethnicity, race, memory and gender. She is a specialist on the Asia-Pacific with Australia and Singapore being significant fieldwork sites. Catherine has experience in mixed methods and interdisciplinary research.

Catherine’s work on transient migration and digital technology is advancing work on migration and mobility because of the transient-digital nexus she pioneers. Moreover, as founding editor of Transitions: Journal of Transient Migration Migration (Intellect), editor of the Culture, Media and Communication in Migrant Societies book series (Amsterdam University Press) and lab leader of the Migration and Digital Media Research Lab housed in the Digital Ethnography Research Centre (DERC), Catherine facilitates intellectual discussions with the aim of generating practical outcomes to address and assist policymakers and stakeholders interested in transient migration and international mobility.


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.


Natalie Hendry
VC Research Fellow
School: Media and Communication

Personal website
natalie.hendry@rmit.edu.au

Natalie Hendry is a Vice Chancellor’s Postdoctoral Fellow in the School of Media and Communications. Her research explores everyday social media and digital technology practices in the context of critical approaches to education, mental health, media, wellbeing, youth studies and policy. This brings together her experience prior to academia, working in community education, secondary schools and hospital settings, and consulting for health organisations and industry. Using digital ethnography and creative workshop methods, her postdoctoral research explores emerging and potential online opportunities to enhance digital outreach and media-based support for young people whose parents or adult family members are experiencing mental ill-health.


Renata Kokanovic
Convener, The HEALTH Network; Professor
School: Global, Urban & Social Studies

RMIT staff profile
renata.kokanovic@rmit.edu.au

Professor Renata Kokanovic’s works at the intersections of health, society and medicine, with a particular focus on interdisciplinary mental health research.​She combines empirical research with interdisciplinary theoretical and methodological scholarship while collaborating with industry partners and health care users to facilitate greater understanding of lived experiences of health and illness.

She co-founded Healthtalk Australia, a digital repository of health and illness narrative accounts designed to support people experiencing ill health, and inform health and social care delivery and policy.


Ruth De Souza
VC Research Fellow
School: School of Art

Personal website
ruth.de.souza@rmit.edu.au

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.

Playable City Melbourne

Making the City a Platform for Play

Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.

During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.

Playable City Melbourne website.

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Troy Innocent
VC Research Fellow
School: School of Design

Personal website
troy.innocent@rmit.edua.u

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

Audience Lab

Exploring the future of audiences and engagement in an age of big data and social media

Cultural organisations — galleries, museums, archives and libraries — are designing new ways to engage with the public. Audience Lab brings together these institutional players with industry and academia to discuss the collaborative possibilities of a publicly-facing product testing ground for new ideas. Our focus lies in developing a Lab where industry can user-test ideas, publics can be introduced to the technologies employed in contemporary media creation and academics can interlace between both, to explore the larger questions facing the future of design and media.

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Martyn Hook
Dean
School: Architecture and Urban Design

RMIT staff profile
martyn.hook@rmit.edu.au

Dr Martyn Hook is Deputy Pro Vice-Chancellor Partnerships in the College of Design and Social Context at RMIT University in Melbourne, Australia. He also holds the position of Dean at RMIT’s School of Architecture & Design alongside his role as Professor of Architecture. In addition to his work at RMIT Martyn is a director of multi award winning iredale pedersen hook architects, a studio practice based in Melbourne and Perth dedicated to appropriate design of effective sustainable buildings with a responsible environmental and social agenda.

Hook has particular expertise in the implementation of strategic vision in creative practice and driving organisational change through the lens of an integrated scholarship model that links teaching and research. Prior to this appointment he was Acting Dean of the School of Architecture & Design and Acting Head of the School of Art.

#SiteAnalytics

Using data capture technologies to solve environmental and technological challenges

How can different mobile media innovations be usefully applied to understand the complex relationship between people, place and technologies? #SiteAnalytics is using data capture technology to solve environmental and technological challenges. More specifically, we’re using maps, mobile media and apps to generate new understandings about consumer behavior, site visitations and target audience reach and impact. We’re using this information to examine the usefulness of big data and mobile data capture technologies, and to translate this knowledge into practical and relevant solutions for industry.

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Olivia Guntarik
Senior Lecturer, Design and Social Context
School: Media and Communication

+61 3 9925 1911
RMIT staff profile
olivia.guntarik@rmit.edu.au

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

Smartphone use during a crisis

Finding and managing information, emotions and networks in times of crisis

These workshops explored how, as smartphone users, participants were using mobile and non-mobile media to find and manage
information, emotions and networks during the 2019 – 2020 Australian summer bushfire crisis. 

Using 3 creative codesign methods, we mapped the key themes, common feelings and practices that emerged during the group discussions. The exercises, and subsequent mapping, generated discussions about key practices and perceptions of how individuals and their communities care during times of crisis. The following preliminary findings emerged:

  1. Tactics of care
  2. Care-at-a-distance
  3. Care literacies
  4. Direct and indirect affective witnessing

Read the Workshop Summary Report to find out more.

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Yoko Akama
Associate Professor, Communication Design Cluster
School: Communication Design

+61 3 9925 2805
RMIT staff profile
yoko.akama@rmit.edu.au

Yoko Akama is a design researcher at RMIT University, Australia. She co-leads the Design and Social Innovation in Asia-Pacific network and Design+Ethnography+Futures research program at RMIT

Her Japanese heritage has embedded a Zen-informed relational practice to carve a tao’ (path) in design and has published extensively on this topic. This practice is shaped by working with regional communities in Australia in strengthening their resilience for disaster preparedness, and with Indigenous Nations enact their sovereignty and self-determination. She is an Adjunct Fellow of a ecosystem innovation studio, Re:public Japan, and Visiting Fellow at the Centre of Excellence in Media Practice, Bournemouth University. She serves on several editorial boards of international journals, and conference review committees. She is a recipient of several major research grants in Australia and the UK and winner of the prestigious Good Design Australia Awards in 2014.


Caitlin McGrane is a feminist researcher and activist. Her doctoral research investigates how women’s feelings about their smartphone uses and practices can help challenge normative and misogynistic notions of women’s communications. She leads Gender Equity Victoria’s (GEN VIC) Enhancing Online Safety for Women’ project advocating for better support and conditions for women working in media. In 2018 – 2019 she worked with GEN VIC to design a toolkit and a series of videos encouraging prosocial bystander actions on social media. She has worked on projects with the Victorian Trades Hall Council Women’s Team building an online resource to supplement their Gender-Based Violence in the Workplace training package. Her previous research has explored how witnessing anti-feminist harassment can negatively affect individuals’ willingness to publicly identify as feminist and participate in online spaces.


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Social Games for Change

Japan Workshop

Game design involves a creative and iterative process guided by prototyping, playing and testing and then refining. Through our Social Games for Change Workshops we’re making the game design process accessible and actionable for any topic and varying participants.

The Social Games For Change Workshop introduces and encourages STEAM (Science, Technology, Engineering, Arts, Maths) skills and capabilities in the primary School classroom. This iteration of the workshop took place on Thursday the 7th June at Kyoto International Primary School, Japan. The workshop was conducted in English and delivered to a class of 18 students.

VIEW THE REPORT

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Jacina Leong
PhD candidate
School: Media and Communication

Personal website
jacina.leong@rmit.edu.au

Jacina Leong is an artist-curator and PhD candidate in the School of Media and Communications, RMIT. Her research explores critical-creative and careful curatorial approaches to social innovation practices by museums and galleries.

Over the past decade, she has worked in hybrid new media spaces, universities, national and international festivals, regional museums and galleries, libraries and schools — to vision and deliver a diverse range of trans-disciplinary engagement programs, via highly collaborative, experimental and site-responsive processes. Most recently, Jacina was curator for Robotronica, project lead and founding member of the Guerrilla Knowledge Unit, guest facilitator of the Future Innovators Summit (Ars Electronica Tokyo Initiative), and co-curator of the provocation, Curating In The Age of Automation (RMIT & Ritsumeikan University, Kyoto).

From 2012 to 2017, Jacina worked at The Cube (QUT), establishing the inaugural STEAM engagement program for school and university students, educators and pre-service teachers. This program involved key collaborations with local, national and international organisations including Ars Electronica, LEGO Education, and Brisbane City Council. She has also worked in public program development at the Ipswich Art Gallery, collaborative learning strategy in universities, gallery management at Jan Murphy Gallery, and was advisor to the inaugural Make Nice at VIVID Festival.

The Spatial Capability Cluster at RMIT (SCCAR)

Phase 2

The SASCCAR project is working to establish a Space and Spatial Capability Cluster” at RMIT. The cluster aims to provide a sustainable and interdisciplinary community of practice in space” and spatial”, bringing together spatial experts across RMIT University, and supporting early-career researchers and HDR students working in the spatial sciences. The cluster aims to enhance collaboration, increase the visibility of RMIT’s world-class expertise in spatial knowledge, and ultimately support relevant applications to large interdisciplinary funding schemes, including CRCs and Centres of Excellence. 

Phase 2 of the SASCCAR project saw skills development workshops on mapping with Tableau; Frontier SI workshop; Workshop with Mark McMillan on Indigenous Knowledge of Place; Joint workshop with the Sir Lawrence Wackett Centre and defence industry (Textron) on major Next Gen Technology Fund application; as well as a presentation at the 2019 Engaging For Impact Event on Advancing Space and Spatial Capabilities with Dr Amanda Caples.

Space is a USD$345 billion global industry which has doubled over the previous decade, with strong growth expected to continue in the medium term. Australia’s Space and Spatial industries are undergoing a rapid change and growth including everything from rockets, satellites and sensors, through to the specialists who derive insights from space based information such as location data and satellite imagery. These diverse technologies are having more impact than ever across Australia’s economy, particularly our Agricultural, mining, environmental, health, transport, defence, and built environment industries.

You can find out more about the SASCCAR project here.

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Matt Duckham
Professor
School: Geospatial Science

Personal website
matt.duckham@rmit.edu.au

Matt Duckham is a Professor of Geospatial Sciences at RMIT University. At RMIT, he has occupied a number of senior leadership roles including: Acting Dean STEMM Diversity and Inclusion, Associate Dean of Geospatial Science, and Deputy Head of the School of Mathematical and Geospatial Sciences, Science Director for the CRC for Spatial Information (CRCSI) Rapid Spatial Analytics Program. Prior to joining RMIT, Matt was Professor in Geographic Information Science within the department of Infrastructure Engineering at the University of Melbourne, when he also held a visiting Professor position and the University of Greenwich. 

Matts research focuses on the area of Geographic Information Science, particularly distributed and robust computation and visualisation with uncertain spatial and spatiotemporal information, within the domain of mobile, location aware and sensor enabled systems. He has taught a range of undergraduate and postgraduate courses in connection with spatial computing, in particular, spatial visualisation and spatial databases.

News and updates

10.10.2018

Shortlisted teams announced

In September 2018 the DCP launched its first Design Challenge, the Designing for Ageing Well Challenge. This called for interdisciplinary teams to develop innovative ideas that reimagine the future of digital health, social innovation and ageing well. We are excited to announce our four shortlisted teams and their projects here. Read more

20.06.2018

RMIT Europe Symposium: Rethinking Healthcare for the Future

Exploring how design and technology can transform healthcare for an ageing population. Read more

18.05.2018

Facett – Winner 2018 Good Design Award of the Year

The overall winner of the 2018 Good Design Awards, was Blamey Saunders’ Facett hearing aid, which also took out the CSIRO Design Innovation Award and Best in Class for Product Design and Social Impact. The Blamey Saunders hears Facett hearing aid was designed by Professor Peter Blamey, Yaniv Kaufman and RMIT University’s very own Leah Heiss. Read more

29.03.2020

VC FELLOW HIGHLIGHT: NATALIE HENDRY

Natalie Hendry
Vice-Chancellor’s Fellow in the School of Media and Communications Read more

People

Jonathan Duckworth
Games

Dr Jonathan Duckworth is a digital media artist, designer and founding director of the CiART Lab (Creative interventions, Art and Rehabilitative Technology) RMIT University. Duckworth’s research spans media art, digital design, game technology and human computer interaction. He was awarded a RMIT Vice Chancellor’s Research Fellowship between 2012 – 2015.

Duckworth brings to RMIT a broad range of industry and research experience in digital media design from his practice called ZedBuffer. His practice specialises in research, development and production of novel interactive installations for government clients, museums, galleries and public venues using computer game technology. The practice also serves as a repository for his funded research activities, speculative designs and experimental interactive media art works.

Cameron Newnham
Architecture and Urban Design

Cameron Newnham explores how technology and architecture can intersect to extend the art of the possible. Using augmented reality and a deep understanding of architectural practice Cameron is striving to identify how technology can transform architecture and construction, speeding the delivery of complex buildings, and injecting new levels of craftsmanship into the built environment.

Ross Mcleod
Architecture and Urban Design

Ross McLeod is Program Manager of Design Innovation and Technology at RMIT University, Melbourne. Over the past twenty years Ross has worked as both a designer and as an academic, completing a wide range of one-off and production furniture designs, interior architecture projects, exhibitions designs and sculptural works both locally and internationally.

As a designer, educator and academic he is committed to the development and realisation of design projects, teaching practices and research activities that extend the boundaries of contemporary design and the sensibilities that surround it. His experience in the fields of product design, furniture design, interior design and architecture have been instrumental in the establishment of a creative practice that spans the design disciplines.

Ingrid Richardson
Media and Communication

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.

Jan Schoormans
Faculty of Industrial Design Engineering, Delft University of Technology

Dr. Jan Schoormans (1956) is a Professor of Consumer Behaviour at the Faculty of Industrial Design Engineering, Delft University of Technology, Delft, the Netherlands. His research focuses on consumer preferences and behavior towards (the design of) new products. He has published on these topics in marketing journals like the International Journal of Research in Marketing, Psychology and Marketing, the Journal of Product Innovation Management, in psychological journals like Perception and the British Journal of Psychology, in engineering journals like Applied Energy, Journal of Cleaner Production, and in design journals like Design Studies, Journal of Engineering Design and the Design Journal.

Jenny Kennedy
Design and Social Context

Jenny Kennedy is a Postdoctoral Research Fellow in Media and Communication at RMIT University, Melbourne. Her research interests cover media practices in everyday life, social discourses around technology use and material culture, especially in domestic contexts. She is a core member of the Technology, Communication and Policy Lab in DERC.

She is currently working on projects around digital inclusion, and AI and automation in home environments.

Leah Heiss
Communication Design

Leah Heiss is a Melbourne-based designer whose practice is located at the nexus of design, technology and health. Within her projects she collaborates widely — working with experts from nanotechnology, medicine, hearing and manufacturing through to fashion design.

Leah is an academic in the RMIT Interior Design program, a researcher at the RMIT Centre for Advanced Materials and Performance Textiles, and a practicing designer whose work has both commercial and research outcomes. Her design work has been exhibited and presented both locally and globally, and attracted significant local and international press across all platforms. She recently received a Good Design Award – Social Innovation for her design contribution to the IHearYou system with Blamey Saunders Hears.

Catherine Gomes
Media and Communication

Catherine Gomes is an Associate Professor in RMIT University’s School of Media and Communication. Catherine is an ethnographer whose work contributes to the understanding of the evolving migration, mobility and digital media nexus. As a migration and mobility scholar, Catherine specialises on the social, cultural and communication spaces of transient migrants, especially international students, their wellbeing, their social groups and their digital engagements. Catherine’s work covers the themes of identity, ethnicity, race, memory and gender. She is a specialist on the Asia-Pacific with Australia and Singapore being significant fieldwork sites. Catherine has experience in mixed methods and interdisciplinary research.

Catherine’s work on transient migration and digital technology is advancing work on migration and mobility because of the transient-digital nexus she pioneers. Moreover, as founding editor of Transitions: Journal of Transient Migration Migration (Intellect), editor of the Culture, Media and Communication in Migrant Societies book series (Amsterdam University Press) and lab leader of the Migration and Digital Media Research Lab housed in the Digital Ethnography Research Centre (DERC), Catherine facilitates intellectual discussions with the aim of generating practical outcomes to address and assist policymakers and stakeholders interested in transient migration and international mobility.

Claus-Christian Carbon
Department of General Psychology and Methodology, University of Bamberg

Claus-Christian Carbon studied Psychology (Dipl.-Psych.), followed by Philosophy (M.A.), both at the University of Trier, Germany. After receiving his PhD from the Freie Universität Berlin and his Habilitation” at the University of Vienna, Austria, he worked at the University of Technology Delft, Netherlands and the University of Bamberg, Germany, where he currently holds a full professorship leading the Department of General Psychology and Methodology and the Forschungsgruppe EPAEG” — a research group devoted to enhancing the knowledge, methodology and enthusiasm in the fields of cognitive ergonomics, psychological aesthetics and Gestalt (see www​.exper​i​men​tal​-psy​chol​ogy​.com and www​.epaeg​.de for more details). He is the author of more than 400 publications including more than 160 peer-reviewed international journal articles, mainly addressing aesthetics topics, has conducted more than a dozen research projects with a total budget amount of approx. €3 million and a renowned contributor and invited speaker on international research conferences. CCC is Editor-in-Chief of the scientific journal Art & Perception, Section Editor of Perception and i-Perception, Associate Editor of Frontiers in Psychology, Frontiers in Neuroscience and Advances in Cognitive Psychology and a member of the Editorial Boards of Open Psychology, Musicae Scientiae and Leadership, Education and Personality.

Rohit Ashok Khot
Games

Dr Rohit Ashok Khot is the Deputy Director of the Exertion Games Lab; and Vice-Chancellor’s Postdoctoral Fellow at RMIT University, Australia. Rohit’s research embodies interdisciplinary strength and explores the amalgamation of design and technology in a creative way.

Dr Khot’s track record includes 39 scholarly publications in last 7 years, the majority of which appear in highly competitive HCI conferences and journals and include one best paper and one honorable mention (top 5%) award. Dr Khot’s research also appeared on 30+ press articles including a cover story on Mashable Australia, IEEE Spectrum and TV coverage on Channel 9 News and ABC News 24. He has won prestigious awards including IBM PhD fellowship (2014−2015), 2017 RMIT HDR Prize for Research Excellence (2017), RMIT Vice-chancellor’s Postdoctoral Research Fellowship (2017−2019) and SIGCHI Development Fund Grant (2017,2018). Dr Khot is also involved in organization and management of the Special Interest Group meetings, workshops and symposiums at leading international conferences specifically around food and play, besides serving on program committees for leading international HCI conferences, including DIS and TEI.

Rohit is passionate about playful Human-Food Interaction (HFI) and has an ambitious goal to alter the common perception that food cannot be healthy and pleasurable at the same time.

Jacinthe Flore
Global, Urban and Social Studies

Jacinthe Flore is a Vice-Chancellor’s Postdoctoral Research Fellow in the Social and Global Studies Centre at RMIT University. She is an interdisciplinary scholar whose research lies at the intersections of technology, health and society. With a particular interest in digital mental health, Jacinthe’s research examines the social and policy implications of innovations such as artificial intelligence, apps, wearables and fourth generation pharmaceuticals, and their circulations in people’s everyday lives.

Jacob Sheahan
School of Design

Currently undertaking a PhD in Design at RMIT School of Design, Jacob explores socially engaging technology in later life and its shaping by designers. Approaching design research through investigating the materiality of artifacts, and our interactions with them, Jacob seeks to uncover social-technical practices through dialogical and anthropological means.

Alongside his doctorate research, Jacob is involved in Co-designing Participatory Strategies With Older Adults ‘ (Shaping Connections) and Enabling an Ageing Workforce’ (Safeness by Design) research projects. As a sessional lecturer in Design Studies, Jacob hopes to foster research-led and collaborative design practices in socially complex contexts. With a diverse background in the design industry, he is interested in locating design research practice in wider discourses and interrogating its impact.

Nancy Mauro-Flude 
Digital Design Cluster

Nancy Mauro-Flude is an artist and theorist. Administer of a home-brewed feminist web server, she leads the Holistic Computing Network Research group and practices experiential pedagogy, in her role as coordinator Emerging Digital/​Media Cultures, Bachelor of Design (Digital Media), College of Design and Social Context at RMIT University. Mauro-Flude’s research contributes to the interdisciplinary space of feminist science and technology studies, computer subculture and performance art. Her artworks radically intervenes into public space by the aesthetic application of networking infrastructure, playfully and critically she experiments with signal transmission in order to draw upon contested knowledges and advance broader understandings emergent technologies as they arise as key actors in our embodied life.

Natalie Hendry
Media and Communication

Natalie Hendry is a Vice Chancellor’s Postdoctoral Fellow in the School of Media and Communications. Her research explores everyday social media and digital technology practices in the context of critical approaches to education, mental health, media, wellbeing, youth studies and policy. This brings together her experience prior to academia, working in community education, secondary schools and hospital settings, and consulting for health organisations and industry. Using digital ethnography and creative workshop methods, her postdoctoral research explores emerging and potential online opportunities to enhance digital outreach and media-based support for young people whose parents or adult family members are experiencing mental ill-health.

Philip Samartzis
School of Art

Philip is an Associate Professor within RMIT School of Art, and leader of the Sound Art and Audio Culture Lab.

Associate Professor Samartzis is a sound artist, scholar and curator with a specific interest in the social and environmental conditions informing remote wilderness regions and their communities. His art practice is based on deep fieldwork where he deploys complex sound recording technology to capture natural, anthropogenic and geophysical forces. The recordings are used within various exhibition, performance and publication outcomes to demonstrate the transformative effects of sound within a fine art context. He is particularly interested in concepts of perception, immersion and embodiment in order to provide audiences with sophisticated encounters of space and place. Philip is the recipient of three Australian Antarctic Division Arts Fellowships (2009, 2015, 2020), which he is using to document the effects of extreme climate and weather events in Eastern Antarctica, Macquarie Island, and the Southern Ocean over a 12-year period.