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Designing for social futures

How might we live and die well?

We interrogate how we might embed care in all facets of formal and informal, digital and material context to create new pathways towards inclusive and just futures in this rapidly ageing, socially precarious, and digitally networked era. 

In 2018, we initiated transdisciplinary, cross-sectoral, and co-creative engagements to identify challenges and opportunities for living-and-dying-well-futures beyond traditional medicine and healthcare interventions. The initial engagements included the Designing for Social Futures of Ageing Communities and Places in Japan, and the Rethinking Health: Thick Data for Ageing Well workshop in Barcelona. Building on these, we continue to explore non-disciplinary-bounding tools and methods for research and practice focused on care and wellbeing across the world.

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Jaz Hee-jeong Choi
Vice-Chancellor’s Senior Research Fellow
School: Design and Social Context

Personal website
jaz.hee-jeong.choi@rmit.edu.au

Dr Jaz Hee-jeong Choi is a Vice-Chancellor’s Senior Research Fellow at the Digital Ethnography Research Centre at RMIT. Previously, she was a Founding Member and the Director of the QUT Urban Informatics Research Lab, a transdisciplinary research group exploring and designing at the intersection of people, places, and technologies. She also founded the SIGCHI FoodCHI Network. 

She is an advocate for transdisciplinary research, carefully balancing creativity and criticality. Her approach to urban sustainability recognises play’ as the core of transformative interactions in cities as complex techno-social networks. She builds on this to explore how various forms of digital and playful experiences are designed and evolve in different cultural contexts. Her current research explores designing with and for care for liveable and equitable urban futures across three inter-related domains: wellbeing and ageing; impactful research methods, and; co-creative urban transformation. 

She has collaborated with leading international researchers, published in books and journals across various disciplines, and given invited talks at major international conferences including the inaugural Global Social Economy Forum in 2013 and the opening keynote at the 2010 UNESCO Creative Cities Conference.

Social Practice Network

Collaborative methods to work with people and across inter-sectoral partnerships

Using human relations as method, social practice connects creative practitioners with communities, industries and institutions to address contemporary social issues. This conversation series, podcast, and symposium aims to develop a regional network across art and design to establish RMIT’s identity as a leader in social practice pedagogy as well as to develop new industry collaborations across Australia. The series explores; collaboration in urban and regional communities, the potential for risk and harm in engagement, and new social economies in art and design.

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Marnie Badham
Senior Research Fellow/ Senior Lecturer
School: School of Art

RMIT staff profile
marnie.badham@rmit.edu.au

With a twenty-five-year history of art and social justice practice Australia and Canada, Marnie’s research sits at the intersection of socially engaged art, community-based research methodologies and the politics of cultural measurement. Marnie is currently focused on a series of creative cartographies registering emotion in public space; expanded curation projects on the aesthetics and politics of food; and a book project The Social Life of Artist Residencies: connecting with people and place not your own. Marnie is Senior Research Fellow at the School of Art following the prestigious award of Vice Chancellor’s Postdoctoral Research Fellow at RMIT University. Marnie co-leads the Cultural Value Impact Network and is acting Leader for CAST Contemporary Art and Social Transformation research group.

CaTPin

Conversation as Therapy

CaTPin was the finalist for the 2018 DCP Design Challenge.

The Design Challenge was a joint initiative between Telstra and the Design & Creative Practice ECP which sought to tackle the real-world issue: How do we design for Ageing Well Futures?

CaTPin presented the idea of conversation as therapy’. It aimed to address the issue of loneliness due to a lack of social interaction by developing a discreet, low-cost wearable. Taking the form of a lapel pin or brooch, designed in collaboration with the wearer, the device detects the presence or absence of conversation. It is founded on the premise that loneliness is manifest in a poverty of conversation, hence using the number of words spoken a day as a surrogate marker for social isolation and loneliness.

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Leah Heiss
School: Communication Design

99253494
Personal website
leah.heiss@rmit.edu.au

Leah Heiss is a Melbourne-based designer whose practice is located at the nexus of design, technology and health. Within her projects she collaborates widely — working with experts from nanotechnology, medicine, hearing and manufacturing through to fashion design.

Leah is an academic in the RMIT Interior Design program, a researcher at the RMIT Centre for Advanced Materials and Performance Textiles, and a practicing designer whose work has both commercial and research outcomes. Her design work has been exhibited and presented both locally and globally, and attracted significant local and international press across all platforms. She recently received a Good Design Award – Social Innovation for her design contribution to the IHearYou system with Blamey Saunders Hears.

Cities as Playgrounds

New Models for Urban Play, Civic Engagement and Sociality

Playgrounds are physical manifestations of how we do urban play and civic engagement and are as such in situ places to play with present and future scenarios. The metaphor of the playground is fertile ground for talking about, and playing with, intergenerational connection in public space. It can be a way of rethinking urban design which puts people and play at the centre.

This creative and interdisciplinary workshop brought together international experts across playable cities artists, game designers, ethnographers, play theorists and designers to consider the possibilities of action research and co-design experiments in and around the Superilla located outside of RMIT Europe as part of Barcelona’s Design Week.

We deployed the Superilla as a prompt, invitation, interface and living lab for codesigning for inclusive and playful urban futures.

Visit the ToyBox website.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Cultural Impact Workshop Series

Measuring the Real-World Benefits of Creative Practice Research

In this series of hands-on workshops, leaders in the field demonstrated how to engage and translate practice and research into real-world benefits. Presented by RMIT’s non/​fictionLab, Screen & Sound Cultures, School of Design and RMIT Culture, the project focused on the specific challenges faced by creative practice disciplines such as visual art, design, advertising, creative writing and screen and involved both creative practice researchers and industry creatives.

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Michelle Aung Thin
School: Media and Communication

michelle.aungthin@rmit.edu.au

Michelle Aung Thin is a writer, former advertising copywriter and scholar. She is a Lecturer at RMIT University and teaches across the disciplines of Creative Writing and Advertising. Her most recent novel, Hasina (Allen & Unwin 2019) is about Rohingya ethnic cleansing and is published as Crossing the River Farak (Annick 2020) in Canada and the USA. Her first novel, The Monsoon Bride, (Text 2011) is set in colonial Burma and was shortlisted for the Victorian Premier’s Literary awards as an unpublished manuscript. Her writing has been included on VCE reading lists and republished on the SBS website. In 2017, she was a National Library of Australia Creative Arts Fellow (supported by the Eva Kollsman and Ray Mathew Trust) and in 2014, the first Asialink writer in residence to Myanmar (funded by Arts Victoria). 

Michelle was a co-director of the non/​fictionLab in 2018 and 2019, is currently a co-director of WrICE, Writers Immersion and Cultural Exchange and has served on the board of The Lifted Brow. Her research interests range from the cultural history of southeast Asian hybrid identities to contemporary creative practices in Myanmar and the ethics of writing about difference. Current research includes a project addressing diversity in publishing and a pilot study that aims to reduce sexist advertising by educating the next generation of advertising creatives about harmful stereotypes.

Games for Change

Designing Games for Social Change

Games for Change takes a play-focused, iteration-based approach to game design. Our first Games for Social Change Workshop saw participants engage in experimental learning and social engagement surrounding a particular topic: ecosystem problems. Young students learnt about game designing and what makes a good’ game. They considered specific environmental issues and then worked together to design and test a game that would help solve that problem. 

Game design involves a creative and iterative process guided by prototyping, playing and testing and then refining. Through our Games for Change Workshops we’re making the game design process accessible and actionable for any topic and varying participants.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.

Games of Being Mobile

First National Survey of Mobile Games in Australia

This project contextualised mobile games as part of broader practices of play, both in the home and extending out into neighbourhoods, urban public spaces and online networks. The Games of Being Mobile project followed nearly sixty households over three years (2013– 2016) in five of Australia’s capital cities: Melbourne, Perth, Adelaide, Sydney and Brisbane. It is the first national survey of mobile games. 

The project identified the diverse agencies of mobile media users and players, and the multiple modalities of play. As we face a challenging future, it is our hope that the power of mobile games and playful practices can fuel innovative forms of care, mindful engagement and ethical sociality.

View the report here.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.

Her Place Women's Museum Research Project

A discussion on feminism in the 21st century

This project addressed a central problem: how can a women’s museum engage diverse communities and age groups in the twenty-first century, in the context of changing ideas of gender and feminism? 

The basis for the Her Place Museum is the well-documented lack of representation of women in mainstream collecting institutions in Australia and in broader narratives of Australian history. To expand this understanding, RMIT researchers and students collaborated with Her Place and ran two workshops involving 40 key stakeholders. In these workshops, stakeholders developed engagement strategies for young people and people from CALD communities; a communication strategy for cross-generational dialogue; and recommendations for a digital platform.

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Grace McQuilten
Senior Lecturer
School: School of Art

Grace is a published art historian, curator and artist with expertise in contemporary art and design, public art, social practice, social enterprise and community development.

Grace’s research challenges and transforms conventional understandings of the relationship between margin and centre in relation to the cultural economy, contemporary art practice and art history. She has pioneered work on the field of art-based social enterprise in Australia, and has worked extensively in migrant and refugee settlement. She has a multidisciplinary approach that engages with a range of fields including art, design, architecture, sustainability, sociology, business and international development. In addition, through her leadership of the CAST research group, she collaborates with industry and across disciplines to develop research projects that address issues of access, equity and justice.

Grace is a Chief Investigator on the ARC Discovery Project The underworld: outsider artists and the reformulation of Australian art,’ (2018−2020) and the ARC Discovery Project Art-based Social Enterprises and Marginalised Young Peoples Transitions,’ (2017−2019). She has published numerous articles in refereed and unrefereed publications, published creative works in literary journals, authored exhibition catalogues and worked as an editor on local newspapers and engaged widely with local and national media. Grace is the founding CEO & a current Board Director of The Social Studio, a fashion and art based social enterprise working with young people from humanitarian migrant backgrounds in Melbourne.

Pet Playing for Placemaking

Designing playful technologies for social engagement and healthy ageing

With many pet owners experiencing social isolation during the pandemic, RMIT researchers are collaborating with Cherished Pets Foundation and its affiliated veterinary social enterprise towards improving social inclusion in the local community. The initiative has received community funding to bring an interactive, playful, and creative spin through a game designed to promote social engagement and healthy ageing. 

Pet Playing for Placemaking Survey Report — October 2020
2021 Give Where You Live Community Connections Grant

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Jacob Sheahan
PhD Candidate
School: School of Design

0424056233
Personal website
jacob.sheahan@rmit.edu.au

Currently undertaking a PhD in Design at RMIT School of Design, Jacob explores socially engaging technology in later life and its shaping by designers. Approaching design research through investigating the materiality of artifacts, and our interactions with them, Jacob seeks to uncover social-technical practices through dialogical and anthropological means.

Alongside his doctorate research, Jacob is involved in Co-designing Participatory Strategies With Older Adults ‘ (Shaping Connections) and Enabling an Ageing Workforce’ (Safeness by Design) research projects. As a sessional lecturer in Design Studies, Jacob hopes to foster research-led and collaborative design practices in socially complex contexts. With a diverse background in the design industry, he is interested in locating design research practice in wider discourses and interrogating its impact.

Audience Lab

Exploring the future of audiences and engagement in an age of big data and social media

Cultural organisations — galleries, museums, archives and libraries — are designing new ways to engage with the public. Audience Lab brings together these institutional players with industry and academia to discuss the collaborative possibilities of a publicly-facing product testing ground for new ideas. Our focus lies in developing a Lab where industry can user-test ideas, publics can be introduced to the technologies employed in contemporary media creation and academics can interlace between both, to explore the larger questions facing the future of design and media.

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Martyn Hook
Dean
School: Architecture and Urban Design

RMIT staff profile
martyn.hook@rmit.edu.au

Dr Martyn Hook is Deputy Pro Vice-Chancellor Partnerships in the College of Design and Social Context at RMIT University in Melbourne, Australia. He also holds the position of Dean at RMIT’s School of Architecture & Design alongside his role as Professor of Architecture. In addition to his work at RMIT Martyn is a director of multi award winning iredale pedersen hook architects, a studio practice based in Melbourne and Perth dedicated to appropriate design of effective sustainable buildings with a responsible environmental and social agenda.

Hook has particular expertise in the implementation of strategic vision in creative practice and driving organisational change through the lens of an integrated scholarship model that links teaching and research. Prior to this appointment he was Acting Dean of the School of Architecture & Design and Acting Head of the School of Art.

The Future of Museum Audiences I

Social Media, Digital Wayfaring and Museum Audiences

This project explored how museums can engage with social media platforms beyond the blunt instrumentalization of hashtags, likes and follows, to co-create and co-future inventive and responsive engagements with and for diverse and intergenerational museum audiences. Deploying the notion of digital wayfaring that acknowledges that digital, social and material worlds are interconnected, the project used ethnographic techniques in the context of the Australian Centre for the Moving Image (ACMI). Ethnography provides insight into practice and lived experience — dynamic processes that big data can’t address.

PHASEREPORT

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Jacina Leong
PhD candidate
School: Media and Communication

Personal website
jacina.leong@rmit.edu.au

Jacina Leong is an artist-curator and PhD candidate in the School of Media and Communications, RMIT. Her research explores critical-creative and careful curatorial approaches to social innovation practices by museums and galleries.

Over the past decade, she has worked in hybrid new media spaces, universities, national and international festivals, regional museums and galleries, libraries and schools — to vision and deliver a diverse range of trans-disciplinary engagement programs, via highly collaborative, experimental and site-responsive processes. Most recently, Jacina was curator for Robotronica, project lead and founding member of the Guerrilla Knowledge Unit, guest facilitator of the Future Innovators Summit (Ars Electronica Tokyo Initiative), and co-curator of the provocation, Curating In The Age of Automation (RMIT & Ritsumeikan University, Kyoto).

From 2012 to 2017, Jacina worked at The Cube (QUT), establishing the inaugural STEAM engagement program for school and university students, educators and pre-service teachers. This program involved key collaborations with local, national and international organisations including Ars Electronica, LEGO Education, and Brisbane City Council. She has also worked in public program development at the Ipswich Art Gallery, collaborative learning strategy in universities, gallery management at Jan Murphy Gallery, and was advisor to the inaugural Make Nice at VIVID Festival.

News and updates

10.10.2018

Shortlisted teams announced

In September 2018 the DCP launched its first Design Challenge, the Designing for Ageing Well Challenge. This called for interdisciplinary teams to develop innovative ideas that reimagine the future of digital health, social innovation and ageing well. We are excited to announce our four shortlisted teams and their projects here. Read more

18.05.2018

Being Wiradjuri Together – Winner 2018 Good Design Award, Social Impact

An interactive Wiradjuri-RMIT project is among the winners in the social impact category at the 2018 Good Design Awards. Read more

People

Jacina Leong
Media and Communication

Jacina Leong is an artist-curator and PhD candidate in the School of Media and Communications, RMIT. Her research explores critical-creative and careful curatorial approaches to social innovation practices by museums and galleries.

Over the past decade, she has worked in hybrid new media spaces, universities, national and international festivals, regional museums and galleries, libraries and schools — to vision and deliver a diverse range of trans-disciplinary engagement programs, via highly collaborative, experimental and site-responsive processes. Most recently, Jacina was curator for Robotronica, project lead and founding member of the Guerrilla Knowledge Unit, guest facilitator of the Future Innovators Summit (Ars Electronica Tokyo Initiative), and co-curator of the provocation, Curating In The Age of Automation (RMIT & Ritsumeikan University, Kyoto).

From 2012 to 2017, Jacina worked at The Cube (QUT), establishing the inaugural STEAM engagement program for school and university students, educators and pre-service teachers. This program involved key collaborations with local, national and international organisations including Ars Electronica, LEGO Education, and Brisbane City Council. She has also worked in public program development at the Ipswich Art Gallery, collaborative learning strategy in universities, gallery management at Jan Murphy Gallery, and was advisor to the inaugural Make Nice at VIVID Festival.

Catherine Gomes
Media and Communication

Catherine Gomes is an Associate Professor in RMIT University’s School of Media and Communication. Catherine is an ethnographer whose work contributes to the understanding of the evolving migration, mobility and digital media nexus. As a migration and mobility scholar, Catherine specialises on the social, cultural and communication spaces of transient migrants, especially international students, their wellbeing, their social groups and their digital engagements. Catherine’s work covers the themes of identity, ethnicity, race, memory and gender. She is a specialist on the Asia-Pacific with Australia and Singapore being significant fieldwork sites. Catherine has experience in mixed methods and interdisciplinary research.

Catherine’s work on transient migration and digital technology is advancing work on migration and mobility because of the transient-digital nexus she pioneers. Moreover, as founding editor of Transitions: Journal of Transient Migration Migration (Intellect), editor of the Culture, Media and Communication in Migrant Societies book series (Amsterdam University Press) and lab leader of the Migration and Digital Media Research Lab housed in the Digital Ethnography Research Centre (DERC), Catherine facilitates intellectual discussions with the aim of generating practical outcomes to address and assist policymakers and stakeholders interested in transient migration and international mobility.

Larissa Hjorth
Enabling Capability Platforms

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Olivia Guntarik
Media and Communication

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

Peter Kelly
Education

Peter Kelly is Professor of Education and Head of UNESCO UNEVOC at RMIT University. His recent former role was as Associate Dean, Research and Innovation, in the School of Education at RMIT. Previous positions include at Edge Hill University (UK), Deakin University, Monash University, the University of Queensland (UQ).

Kelly is a social researcher who has published extensively on young people, social theory and globalisation. His current research interests include a critical engagement with young people and new cultures of education/​work/​democracy in the context of the aftermath of the Global Financial Crisis, and with the challenges associated with the emergence of the Anthropocene. He is currently the lead CI on an ARC Discovery Project (DP 170100547) Art Based Social Enterprises and Marginalised Young People’s Transitions.

With colleagues, Kelly leads a research program titled Young People’s Well-being, Resilience and Enterprise: Critical Perspectives for the Anthropocene: https://​young​peo​plean​thro​pocene​.org/

Kelly has published extensively on young people and the practice of youth studies. His books include: Working in Jamie’s Kitchen: Salvation, Passion and Young Workers (2009), The Self as Enterprise: Foucault and the Spirit” of 21st Century Capitalism (2013), The Moral Geographies of Children, Young People and Food: Beyond Jamie’s School Dinners (2014), A Critical Youth Studies for the 21st Century (2015), Young People and the Aesthetics of Health Promotion: Beyond Reason, Rationality and Risk (2016), and Neo-Liberalism and Austerity: The Moral Economies of Young People’s Health and Well-Being (2017). He has two recently published books: Rethinking Young People’s Marginalisation: Beyond neo-Liberal Futures? (2018), Young People and the Politics of Outrage and Hope (2018).

Robyn Healy
Fashion and Textiles

Acclaimed curator and fashion researcher Professor Robyn Healy is Head of RMIT’s School of Fashion and Textiles. Appointed in 2014, she will lead the School through a critical period of change and expansion. Prior to this appointment, Healy held the role of acting Head of School and Deputy Head of Research. She was also previously Program Director of the Bachelor of Design (Fashion) (2009−2012) and HDR Director (2011−2012) in the School of Architecture and Design. Healy has steered the development of the fashion research cohort, and reviewed and restructured the fashion program to facilitate vertically integrated studios, cross-disciplinary studios, and increased industry engagement, particularly with the professional practice stream.