While artificial intelligence (AI) generates real value in many fields, it has seen few design applications. This activity intends to build partnerships with AI experts to implement state of the art machine learning frameworks and cloud computing infrastructure for applications within the design and construction industries. The anticipated outcome are manifold: to position RMIT as a leader in the development of creative applications of AI; to enhance RMIT’s innovation capability by combining the spatial reasoning expertise of architects with cutting edge machine learning capabilities; to develop new and far reaching design applications that may include automated 3d model synthesis, search and classification.
This project aims to develop a platform enabling creatives, consultants and contractors to collaborate within mixed reality environments and test the impact of this platform through speculative and applied design build projects.
Cameron Newnham explores how technology and architecture can intersect to extend the art of the possible. Using augmented reality and a deep understanding of architectural practice Cameron is striving to identify how technology can transform architecture and construction, speeding the delivery of complex buildings, and injecting new levels of craftsmanship into the built environment.
Gwyllim Jahn is a Lecturer in the School of Architecture & Urban Design at RMIT in Melbourne where he is currently completing his PhD. His design practice has been internationally awarded and exhibited and is concerned with complex geometry and behavioural design systems, mixed reality environments, autonomous robotic fabrication and creative applications of machine learning.
New media is increasingly mediating the role of care and ritual around ageing (and dying). For example, in Japan where a large percentage of the population is elderly, the role of care and ritual is being recalibrated. New media and digital mobile technologies are affording families new ways to care-at-a-distance. What does care, media and ritual look like when replicated by new technologies?
We’re exploring some of the practices and challenges in thinking through the entanglement of care, media and ritual. Drawing from experts in anthropology, environmental science, digital media, social work and design we explore various scenarios of use (past, present and future) so that we might provide creative, design, social and ethnographic interventions to this real-world problem.
Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.
Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/Companions and has over 40 journal articles.
More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our “more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.
Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).
Associate Professor Roland Snooks is a founding partner of Kokkugia and director of Studio Roland Snooks. He holds a B.Arch from RMIT University and a Master in Advanced Architectural Design from Columbia University where he studied on a Fulbright scholarship. Roland’s PhD (RMIT University) and current research is focused on establishing a methodological and conceptual basis for a behavioral approach to design. An algorithmic strategy drawing from the logic of swarm intelligence and operating through multi-agent algorithms. He is a senior lecturer at RMIT University where he directs the Architectural Robotics Lab having previously taught widely including at Columbia, University of Pennsylvania, SCI-Arc, Pratt Institute, UCLA, and USC. Roland has taught masterclasses, lectured and been an invited critic at institutions including Harvard, Yale, Aalto University, Milano Politecnic and the Architectural Association (AA.DRL).