Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.
During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.
If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.
Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his ‘urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.