Recognising the social, civil and governance impact of the COVID19 crisis, COVIDSafe: Perceptions and Practices highlights how Australian’s are understanding and responding to these changes at a community and personal level.
We want to hear your voice.
This research project responds to the shifting environment of COVID19, exploring questions as they emerge. Questions include:
• From government contact tracing through the COVIDSafe app, to more informal practices such as details at cafes and restaurants, how do Australians respond to their information and locations being monitored and recorded?
• With the emergence of new norms in public space such as mask wearing and social distancing, how have people adjusted to differing understandings of civic responsibility toward public health?
• How is ethnicity, age and background informing responses to public health messaging?
• To what extent do individuals perceive the COVID-19 crisis as bringing about community solidarity. Or, alternately, bringing to the fore existing inequalities?
Against the backdrop of the COVID-19, this research seeks to understand how we negotiate, trust and relate to the government, the community and each other.
You can find out more details about the research through this Participant Information Sheet.
If you are in anyway struggling during the COVID19 crisis, there are a range of free services and support available that can assist you or a loved one at this time that you can access here.
Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.
Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.
Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.
Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.
Mark Andrejevic (Professor, School of Media, Film, and Journalism, Monash University) contributes expertise in the social and cultural implications of data mining, and online monitoring. He writes about monitoring and data mining from a socio-cultural perspective, and is the author of three monographs and more than 60 academic articles and book chapters. He was the Chief Investigator for an ARC QEII Fellowship investigating public attitudes toward the collection of personal information online ($390,000; 2010 – 2014).
Andrejevic has experience conducting both quantitative and qualitative research and is experienced in the focus group and interview methodologies. His work on the personal information project, for example, generated a book, 11 articles and book chapters, and a report on Australian attitudes toward online privacy that was launched by the Federal Privacy Commissioner.
Playgrounds are physical manifestations of how we do urban play and civic engagement and are as such in situ places to play with present and future scenarios. The metaphor of the playground is fertile ground for talking about, and playing with, intergenerational connection in public space. It can be a way of rethinking urban design which puts people and play at the centre.
This creative and interdisciplinary workshop brought together international experts across playable cities artists, game designers, ethnographers, play theorists and designers to consider the possibilities of action research and co-design experiments in and around the Superilla located outside of RMIT Europe as part of Barcelona’s Design Week.
We deployed the Superilla as a prompt, invitation, interface and living lab for codesigning for inclusive and playful urban futures.
Visit the ToyBox website.
Haptic Pathways is the winning entry for the 2019 DCP Design Challenge.
The 2019 Design Challenge was a joint initiative between the City of Melbourne and the Design & Creative Practice ECP which sought to tackle the real-world issue: How do we design for inclusive cities?
Haptic Pathways reimagines the suburban street creating diverse sensory experiences that explicitly include urban residents or visitors of all mobilities and neurodiversities. The project intends to create everyday incidental urban pathways that focus on the under-emphasised and under-explored facets of sensory connection, such as touch and smell. These immersive nature experiences will include such design elements and interventions as block plantings of native species; accessible sensory spaces; and braille graffiti walls.
Botanist, quantitative plant ecologist; Research Fellow, ICON Science, Centre for Urban Research, RMIT University Melbourne. Freya is a plant ecologist working as a Research Fellow at RMIT on an ARC-Linkage project which focuses on designing urban green spaces for human wellbeing and for biodiversity.
Freya is a botanist whose professional work has spanned many Australian ecosystems and she has a thorough knowledge of Australian native flora. Her PhD focused on building and evaluating quantitative predictive models of plant growth. She also has experience working for the State Government on developing and implementing long term vegetation monitoring programs. Her current research at RMIT focuses on evaluating how urban green spaces influence human wellbeing but also how plant choice in cities influences other organisms like birds, bees and butterflies. Freya is passionate about plants and interested in various ways plants can be wholly appreciated and incorporated into urban areas.
Interdisciplinary conservation scientist, Senior Research Fellow, NESP Threatened Species Recovery Hub; Senior Lecturer, School of Global, Urban and Social Studies; ICON Science Research Group, Centre for Urban Research, RMIT University, Melbourne
Georgia is an ecologist and conservation scientist. She is a Senior Research Fellow in RMIT’s ICON Science Research Group and Centre for Urban Research, and Senior Lecturer in the School of Global, Urban and Social Studies, where she teaches Ecological Foundations of Planning. For over a decade, she has conducted research that addresses the critical challenge of conserving and enhancing biodiversity in urban environments. Her protocol for Biodiversity Sensitive Urban Design, codeveloped with Prof Sarah Bekessy, was a finalist in the Banksia Sustainable Cities Award 2016. Georgia has contributed to and led projects on biodiversity sensitive urban design for greenfield and urban renewal development projects, with local government (City of Melbourne), industry (GHD) and philanthropic (The Myer Foundation) organisations. She also co-leads projects for the National Environmental Science Program’s Threatened Species Recovery Hub and the Victorian Department of Environment, Land, Water and Planning that aim reconnect people with nature in a way that fosters care and stewardship for nature. She is a CI on a current ARC Linkage Project (Designing green spaces for biodiversity and human well-being), with project partners the City of Melbourne, ARUP, Greening Australia and Phillip Johnson Landscapes.
Interdisciplinary conservation scientist; ARC Future Fellow; Professor, ICON Science Research Group, Centre for Urban Research, RMIT University.
Professor Sarah Bekessy leads the Interdisciplinary Conservation Science research group at RMIT University. She is interested in the intersection between science and policy in environmental management and is currently involved in an interdisciplinary range of research projects, including an ARC Future Fellowship titled ‘Socio-ecological models for environmental decision making’ and an ARC linkage project titled ‘Designing green spaces for biodiversity and human well-being’. She leads projects in two National Environment Science Program Hubs (Threatened Species Hub and Clean Air and Urban Landscapes Hub) and is a Chief Investigator in the European Commission-funded project Urban Greenup, which seeks to evaluate nature-based solutions for cities. She co-developed the Biodiversity Sensitive Urban Design protocol that is now being used by numerous developers, governments and non-government organisations to design innovative urban biodiversity strategies.
Urban designer and Lecturer
School: Urban Design Research Centre
Zoe is an urban designer and lecturer working at the Australian Urban Design Research Centre (AUDRC), part of the School of Design at the University of Western Australia, where she teaches in the Master of Urban Design. She has led and participated in research projects and design communication for local and State government on topics such as the challenges, perceptions, and spatial issues relating to medium density housing and transit-oriented development, implications of river and sea-level rise for cities, and co-design strategies for urban renewal. Zoe has over 15 years’ experience across the private, public, and tertiary sectors, in project management, policy and planning, and senior strategic communications, including experience in statutory planning, strategic planning policy, and legislative and parliamentary processes. She sits on the City of Vincent Environmental Advisory Group, which has overseen projects such as drain conversion into public park space. Zoe’s current research at AUDRC is focused on how evidence-based urban design can enhance mental health and restoration through connection to nature in our cities, and the remaking of overlooked spaces and hard infrastructure as ecologically and emotionally regenerative places. She is the author of Wildness and Wellbeing: Nature, Neuroscience and Urban Design (Palgrave Macmillan).
Dr Zoe Myers is the team leader for Haptic Pathways, the finalist for the 2019 DCP Design Challenge.
Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.
During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.
Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his ‘urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.