Over the past few years, studies internationally have identified the power of the arts to improve wellbeing and health. At RMIT, we specialise at arts-based, codesign and ethnographic approaches to address social, ecological and health challenges. The DCP HDR Working Group on Wellbeing and Belonging are developing short term and long term projects around understanding HDR wellbeing and developing human-centred approaches to digital innovation. It seeks to address issues around the 2020 crisis (bushfires, climate change and COVID-19) and how we can empower HDRs for sustaining futures.
Within the working group, there is expertise in terms of ethnographic, user-experience methods, co-design frameworks, digital media curriculum and evaluation. This working group is researching the role of social and digital innovation for addressing impact of social isolation and associated emotional distress on wellbeing of HDR students during the COVID-19 crisis. The findings of this study will be deployed for future strategies for HDR students wellbeing.
Catherine Gomes is an Associate Professor in RMIT University’s School of Media and Communication. Catherine is an ethnographer whose work contributes to the understanding of the evolving migration, mobility and digital media nexus. As a migration and mobility scholar, Catherine specialises on the social, cultural and communication spaces of transient migrants, especially international students, their wellbeing, their social groups and their digital engagements. Catherine’s work covers the themes of identity, ethnicity, race, memory and gender. She is a specialist on the Asia-Pacific with Australia and Singapore being significant fieldwork sites. Catherine has experience in mixed methods and interdisciplinary research.
Catherine’s work on transient migration and digital technology is advancing work on migration and mobility because of the transient-digital nexus she pioneers. Moreover, as founding editor of Transitions: Journal of Transient Migration Migration (Intellect), editor of the Culture, Media and Communication in Migrant Societies book series (Amsterdam University Press) and lab leader of the Migration and Digital Media Research Lab housed in the Digital Ethnography Research Centre (DERC), Catherine facilitates intellectual discussions with the aim of generating practical outcomes to address and assist policymakers and stakeholders interested in transient migration and international mobility.
Natalie Hendry is a Vice Chancellor’s Postdoctoral Fellow in the School of Media and Communications. Her research explores everyday social media and digital technology practices in the context of critical approaches to education, mental health, media, wellbeing, youth studies and policy. This brings together her experience prior to academia, working in community education, secondary schools and hospital settings, and consulting for health organisations and industry. Using digital ethnography and creative workshop methods, her postdoctoral research explores emerging and potential online opportunities to enhance digital outreach and media-based support for young people whose parents or adult family members are experiencing mental ill-health.
The GREAT challenge
During the last decade, games have become a common part of people’s daily lives. Digital promise of Ed Tech and growing research on gamification has drawn attention to translation of valid science-based research for capability development. Activities and outputs that are not traditionally perceived as game-like are increasingly gamified.
In its most basic form, business research translation with gamification involves multi-disciplinary tasks of taking research findings, human psychology and technology of game-design, and applying them to business contexts — to achieve impact through change in behavior, cognition or emotional states.
However, current business research translation activities tend to rely on traditional academic outputs which may not deliver the intended societal impact — a challenge highlighted at local and international level.
The GREAT mission
Increase awareness and knowledge on gamification of business research. To encourage researcher-industry integration to solve business challenges through games. To foster and deploy a cross-disciplinary network of GREAT experts, specialists and enthusiasts
The GREAT cause
GREAT serves as a catalyst and anchor for capability development and a forum for faculty, specialists and practitioners to develop coherent and collective thought leadership on how might we develop and implement game-based tools and gamification as the means of research translation to achieve societal impact.
The GREAT purpose
The purpose of GREAT is to catalyse meaningful inter-disciplinary knowledge exchange, develop best practices in gamification of business research and increase research-practice integration.
The GREAT call
We have embarked on a meaningful journey of shaping our collective future through gamification of business research.
We cannot do this alone – we need you – your expertise, your experience and your passion for the human side of business.
Find out more about Gamified Research Translation [GREAT] here.
Hardik Bhimani is a PhD student in the School of Economics, Finance and Marketing and is concurrently completing a Graduate Diploma in Psychology at Monash University. Hardik holds a Masters in Applied Finance from Kaplan Business School (Sydney) and is a member of the prestigious Strategic Management Society.
“Managers face many strategic decisions but they often make unsustainable choices. So the challenge for todays’ firms is – how to effectively make social, environmental and economic choices?”
Prior to joining RMIT, where Hardik currently teaches Strategic Management courses, he was an award winning strategist and subject matter expert at several multinational organisations. It was during this period that he cultivated a curiosity for behavioural strategy. Ultimately, the quest to advance his research found him a ‘home’ at RMIT University’s Behavioural Business Lab.
“The access to supportive supervisors and a team of like-minded critical thinkers means the research journey is not only pleasant, but also engaging.”
Hardik’s research aims to understand the micro foundations of the interplay between social, environmental and economic strategic choices. His mixed-method research takes a behavioural strategy perspective and explains psychological influences, which affect strategic decision-making. In turn, the findings could guide managers’ to effectively de-bias their decision-making process, for a more sustainable strategic choice.
This pilot study set out to disrupt the dominant understandings of queer youth centred on narratives of vulnerability and distress.
Working with LGBTQI+ youth based in regional Victoria, Rainbow Ranges investigated how these young people understood and experienced vitality and aliveness through a series of creative arts-based workshops. The project team and young people co-created a concept for digital intervention to promote a sense of belonging, foster social connections, and improve the wellbeing of LGBTIQ+ identifying individuals and communities.
Professor Katherine Johnson is Director of the Social and Global Studies Centre at RMIT University.
Katherine has been a visiting professor in gender studies at the University of Sydney, Australia (2007), in social psychology and psychosocial interventions at Universitat Autònoma de Barcelona (2009−2012), in participatory-action research and LGBT health inequalities at the Universidade Federal de Sao Paulo, Brazil (2016) and the Universidad de Colima, Mexico (2016). She is currently Visiting Professor at the University of Brighton, UK where she previously established the Division of Applied Psychology & Psychotherapy and the Centre for Research Excellence, Transforming Sexuality and Gender.
Her research is in the field of gender, sexuality and mental health, with specialisms in critical community psychology and psychosocial studies, qualitative, participatory and visual research methods, and interdisciplinary research about LGBTQ lives. Her research collaborations and partnerships focus on improving the lives of LGBTQ+ people and have impacted on social policy and practice, particularly in the field of suicide prevention, mental health and end of life care.
Katherine is an Associate Fellow of the British Psychological Society, Past Chair of the Psychology of Women and Equalities Section, and a member of the World Professional Association for Transgender Health (WPATH). She is on the Editorial Board of Feminism and Psychology and Feminist Encounters: A journal of critical studies in culture and politics. She is also series editor with Professor Kath Browne (Maynooth, Ireland) of the Routledge book series, Transforming LGBTQ Lives. Katherine has served as a panel member for the ESRC Global Challenges Research Fund on global mental health, UK and the Irish Research Council.
Zoe is an urban designer and lecturer working at the Australian Urban Design Research Centre (AUDRC), part of the School of Design at the University of Western Australia, where she teaches in the Master of Urban Design. She has led and participated in research projects and design communication for local and State government on topics such as the challenges, perceptions, and spatial issues relating to medium density housing and transit-oriented development, implications of river and sea-level rise for cities, and co-design strategies for urban renewal. Zoe has over 15 years’ experience across the private, public, and tertiary sectors, in project management, policy and planning, and senior strategic communications, including experience in statutory planning, strategic planning policy, and legislative and parliamentary processes. She sits on the City of Vincent Environmental Advisory Group, which has overseen projects such as drain conversion into public park space. Zoe’s current research at AUDRC is focused on how evidence-based urban design can enhance mental health and restoration through connection to nature in our cities, and the remaking of overlooked spaces and hard infrastructure as ecologically and emotionally regenerative places. She is the author of Wildness and Wellbeing: Nature, Neuroscience and Urban Design (Palgrave Macmillan).
Dr Zoe Myers is the team leader for Haptic Pathways, the finalist for the 2019 DCP Design Challenge.