cohealth@365 brings together interdisciplinary methods and expertise to collect the diverse stories of a community. We co-created and co-designed with the cohealth Collingwood community to capture their stories and hear their voices as core to cohealth’s past, present and future. The different research activities included co-creative workshops, researching the archive, digital storytelling, ethnographic research, an interactive community chalkboard, multisensorial design and other creative activities.
This pilot project sought to empower the community by having their vision included as central to cohealth’s transition. Through this process, cohealth@365 provides a vehicle for community advocacy across a variety of key stakeholders and sectors.
Son Vivienne is a Post-Doctoral Researcher at Creative Agency and the Digital Ethnography Research Centre at RMIT. Their principal expertise is digital self-representation, online activism, queer identity, and rhetorical strategies/feminist practices for speaking and listening across difference. Son is also involved in community development and arts as an activist, workshop facilitator and media-maker. Son is author of Digital Identity and Everyday Activism: Sharing Private Stories with Networked Publics (Palgrave Macmillan) and co-author/co-editor of Negotiating Digital Citizenship: Control, Contest, Culture (Rowman & Littlefield).
Son curates several collective storytelling websites for queer and gender-diverse communities and has over twenty years of multi-media production and distribution experience. As an award winning writer/director/producer of drama and documentaries, they tackled subjects as diverse as youth suicide; drug cultures in Vietnamese communities; and lesbian personal columns. Their film work includes multi-lingual (Vietnamese-English and Adnyamathanha-English) and multi-modal (animation, micro-docs, digital storytelling and interactive web-platforms) projects that reflect their comparative, cross-cultural and critical approaches to communication and storytelling.
Building on Phase 1, this project specifically sought to identify and develop socially thick understandings of the (digital and non-digital) experiences and potential opportunities for older adults in the museum sector.
Using a series of postcards aimed at discursive elaboration, we invited audiences to share cups of tea and biscuits as they wrote and discussed their responses. We engaged these audiences to ethnographically and creatively reflect upon how they view the museum as an institution, as a place for belonging, and what they would like their digital (and non-digital) experiences with the museum to involve.
What does it mean to be non-Indigenous and design with, and in response to, Indigenous peoples and knowledge? How can design be of substantial, long-lasting benefit to Indigenous people?
Being Wiradjuri Together is about Wiradjuri people who are self-determining — renewing cultural practices and expressing what it means to be Wiradjuri. This is catalyzed through co-designing with Wiradjuri to create various mechanisms — print, video, social media, digital platform and community events — to connect, share and be Wiradjuri together.
Peter West is a Communication Design lecturer and PhD candidate. He has a diverse teaching practice which moves across areas such as communications strategy, art direction and design for social change. He draws upon practical industry experience as both a freelance art director and copy writer within both multinational communications agencies and health related communications strategies within the not for profit sector.
His research focuses on ways in which Non-Indigenous creative practitioners can better understand their subject position in relation to Indigenous sovereignty. West is as a chief investigator on Sovereign Weaving Project: ‘Practicing Sovereign Relations through Weaving a Treaty’. The project seeks to support Indigenous Nations to practice their sovereignty, through the realisation of a woven treaty as the conclusion of their diplomatic responsibilities.
This project explored how museums can engage with social media platforms beyond the blunt instrumentalization of hashtags, likes and follows, to co-create and co-future inventive and responsive engagements with and for diverse and intergenerational museum audiences. Deploying the notion of digital wayfaring that acknowledges that digital, social and material worlds are interconnected, the project used ethnographic techniques in the context of the Australian Centre for the Moving Image (ACMI). Ethnography provides insight into practice and lived experience — dynamic processes that big data can’t address.
How do organisations manage images to share information and knowledge? The FireLens project is utilising everyday media practices, peer production, mobile and platform technologies to create an image management system for government organisations. Digital photos and videos are composed of imagery, which can communicate complex visual and logistical information.
Dr Seth Keen is a new media educator, researcher, and designer in the School of Media and Communication. Seth brings together media and co-design practices to engage with contemporary wicked problems. His track record of expertise is in the design of audiovisual media and image-based platforms. He has worked on collaborative projects with academic and industry research partners in the areas of development aid, cultural geography, social services and disaster resilience. Seth is a winner of a prestigious Good Design Australia Award in Social Impact, 2018.
Seth Keen is interested in talking to ARC Linkage collaborators in the areas of Service Design, Computer Science (mobile applications, cloud-based systems) and Bushfire Fuel Management.
New media is increasingly mediating the role of care and ritual around ageing (and dying). For example, in Japan where a large percentage of the population is elderly, the role of care and ritual is being recalibrated. New media and digital mobile technologies are affording families new ways to care-at-a-distance. What does care, media and ritual look like when replicated by new technologies?
We’re exploring some of the practices and challenges in thinking through the entanglement of care, media and ritual. Drawing from experts in anthropology, environmental science, digital media, social work and design we explore various scenarios of use (past, present and future) so that we might provide creative, design, social and ethnographic interventions to this real-world problem.
We interrogate how we might embed care in all facets of formal and informal, digital and material context to create new pathways towards inclusive and just futures in this rapidly ageing, socially precarious, and digitally networked era.
In 2018, we initiated transdisciplinary, cross-sectoral, and co-creative engagements to identify challenges and opportunities for living-and-dying-well-futures beyond traditional medicine and healthcare interventions. The initial engagements included the Designing for Social Futures of Ageing Communities and Places in Japan, and the Rethinking Health: Thick Data for Ageing Well workshop in Barcelona. Building on these, we continue to explore non-disciplinary-bounding tools and methods for research and practice focused on care and wellbeing across the world.
How does design and technology impact food futures? FoodCHI (Computer-Human Interaction) brings together experts and innovators across design, digital media, technology, art, sociology, and food. We examine the role of design and technology in shaping of future foodscapes and work with industry to chart robust approaches for technologically enabled food futures.
Visit the FoodCHI website.
Dr Rohit Ashok Khot is the Deputy Director of the Exertion Games Lab; and Vice-Chancellor’s Postdoctoral Fellow at RMIT University, Australia. Rohit’s research embodies interdisciplinary strength and explores the amalgamation of design and technology in a creative way.
Dr Khot’s track record includes 39 scholarly publications in last 7 years, the majority of which appear in highly competitive HCI conferences and journals and include one best paper and one honorable mention (top 5%) award. Dr Khot’s research also appeared on 30+ press articles including a cover story on Mashable Australia, IEEE Spectrum and TV coverage on Channel 9 News and ABC News 24. He has won prestigious awards including IBM PhD fellowship (2014−2015), 2017 RMIT HDR Prize for Research Excellence (2017), RMIT Vice-chancellor’s Postdoctoral Research Fellowship (2017−2019) and SIGCHI Development Fund Grant (2017,2018). Dr Khot is also involved in organization and management of the Special Interest Group meetings, workshops and symposiums at leading international conferences specifically around food and play, besides serving on program committees for leading international HCI conferences, including DIS and TEI.
Rohit is passionate about playful Human-Food Interaction (HFI) and has an ambitious goal to alter the common perception that food cannot be healthy and pleasurable at the same time.
The HASH (Health, Arts, Social sciences and Humanities) Network brings together collaborators from the social sciences, humanities, medicine, arts, and science and technology. It will draw on contributions from a wide range of academic researchers, health practitioners, health service users, and early career researchers. HASH aims to ignite creative connections and collaborations among members.
Visit the HASH Network website.
Jacinthe Flore is a Vice-Chancellor’s Postdoctoral Research Fellow in the Social and Global Studies Centre and a co-convenor of the HASH Network at RMIT. She is an interdisciplinary scholar whose research lies at the intersections of technology, health and society. With a particular interest in digital mental health, Jacinthe’s research examines the social and policy implications of innovations such as artificial intelligence, apps, wearables and fourth generation pharmaceuticals, and their circulations in people’s everyday lives.
Professor Renata Kokanovic’s works at the intersections of health, society and medicine, with a particular focus on interdisciplinary mental health research.She combines empirical research with interdisciplinary theoretical and methodological scholarship while collaborating with industry partners and health care users to facilitate greater understanding of lived experiences of health and illness.
She co-founded Healthtalk Australia, a digital repository of health and illness narrative accounts designed to support people experiencing ill health, and inform health and social care delivery and policy.
This Australian Research Council Linkage with Intel, Locating the Mobile, followed ethnographically 12 households over three years (2014 – 17) within the three purposefully very distinct locations (Melbourne, Tokyo and Shanghai) to gain a sense of cultural differences and similarities with respect to intergenerational use of locative media.
To understand how locative media fit into the rhythms of everyday life — with its mundane routines and intimacies — the researchers went beyond standard interviewing methods. Instead, they developed ethnographic techniques that enabled them to engage empathetically with people’s intimate experiences in mundane life.
As digital technology allows architects to imagine increasingly complex forms, mixed reality (MR) will make it clearer, if not easier, for the construction industry to execute these forms. This project explores the application of a newly developed technology, Rhino Holographic, in enabling efficiency and enhanced opportunity in the architecture and construction industries.
Paul Minifie is a senior lecturer for the Architecture program in RMIT’s School of Architecture and Urban Design and a Director of Minifie van Schaik Architects.
CaTPin was the finalist for the 2018 DCP Design Challenge.
The Design Challenge was a joint initiative between Telstra and the Design & Creative Practice ECP which sought to tackle the real-world issue: How do we design for Ageing Well Futures?
CaTPin presented the idea of “conversation as therapy’. It aimed to address the issue of loneliness due to a lack of social interaction by developing a discreet, low-cost wearable. Taking the form of a lapel pin or brooch, designed in collaboration with the wearer, the device detects the presence or absence of conversation. It is founded on the premise that loneliness is manifest in a poverty of conversation, hence using the number of words spoken a day as a surrogate marker for social isolation and loneliness.
Leah Heiss is a Melbourne-based designer whose practice is located at the nexus of design, technology and health. Within her projects she collaborates widely — working with experts from nanotechnology, medicine, hearing and manufacturing through to fashion design.
Leah is an academic in the RMIT Interior Design program, a researcher at the RMIT Centre for Advanced Materials and Performance Textiles, and a practicing designer whose work has both commercial and research outcomes. Her design work has been exhibited and presented both locally and globally, and attracted significant local and international press across all platforms. She recently received a Good Design Award – Social Innovation for her design contribution to the IHearYou system with Blamey Saunders Hears.
Creative Agency is a community of creative makers, academics, industry professionals and organisations committed to arts, education and social change. The Agency is both a virtual and material co-share workspace in and beyond Melbourne’s urban centre where creativity finds expression through co-designed research, events and cross-sector partnerships.
Visit the Creative Agency website.
Creative Citizenship, in partnership with local cultural organisations, is encouraging youth to learn in inspiring environments.
The project explores:
— learning outside of the classroom;
— social inclusion through youth-generated teaching and learning materials; and
— improving digital literacies and social capital of young people through the creative exchange.
Visit the Creative Citizenship website.
What are the gaps in healthcare design? Focusing specifically on hospitals and other formal healthcare settings, the Design for Wellbeing Network (DfW) aims to improve the understanding of how people experience these services and environments. The group of international and interdisciplinary researchers are working towards improvements in these experiences through rigorous qualitative and practice-based research.
The DfW is committed to deploying their research through partnerships with external organisations such as hospital groups, designers, architects and government.
Visit the DfW website.
Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.
During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.
How can playful resistance as a tactic, strategy, mode of inquiry and creative, critical practice be used to intervene on hybrid reality? Exploring creative methods, theories and practices around what it means to think about the “playful” and “resistance” in an age of big data, AI and automation. The project was designed to create new ways of thinking about play and resistance. As real-world issues don’t happen in a discipline — it is important to do interdisciplinary research.
“Culture is the framework through which we connect to our Country, our Belonging. It defines and makes us who we are. Our language, stories, songs, dance, artefacts, cultural knowledge and practices demonstrate our continuing connections.” — Vicki Couzens.
Possum skin cloaks were a vital part of Aboriginal peoples lives in pre-European times. To make a cloak was a very labour intensive and time-consuming process. Telling the story of the Possum Skin Cloak strengthens cultural identity, connection to country and health, and education and justice within an indigenous community context. The impact of the revival of possum skin cloaks as a community cultural practice has been significant and profound.
Dr Couzens is Gunditjmara from the Western Districts of Victoria. She acknowledges her ancestors and elders who guide her work.
Dr Couzens has worked in Aboriginal community affairs for almost 40 years. Her contributions in the reclamation, regeneration and revitalisation of cultural knowledge and practice extend across the ‘arts and creative cultural expression’ spectrum including language revitalisation, ceremony, community arts, public art, visual and performing arts, and writing. She is a Senior Knowledge Custodian for Possum Skin Cloak Story and Language Reclamation and Revival in her Keerray Woorroong Mother Tongue.
Vicki is employed at RMIT as a Vice Chancellors Indigenous Research Fellow developing her Project ‘watnanda koong meerreeng , tyama-ngan malayeetoo (together body and country, we know long time)’ The key objective of this Project is to produce model/s, pathways and resources for continuing the reinvigoration of Aboriginal Ways of Knowing Being and Doing with a special focus on language revitalisation.
Play is a source of culture, a form of expression, and a creative way of engaging with the world. It is a crucial human ability for adaptation and expression.
In collaboration with our research partners and young people, we have developed a Social Play Tool Kit that encourages social play and game literacies in the classroom. Exploring socially-engaged gameplay and creativity across digital and material contexts, these tools are freely downloadable PDF’s for use in a variety of Primary School age learning environments.
TIMeR is an Augmented Reality audio-walk featuring stories of land, river and sky with Boonwurrung elder N’Arweet Carolyn Briggs. Participants are transformed into wayfarers as they move across the RMIT campus to uncover alternate cartographies bringing new insights to familiar routes.
Acknowledging the importance of cross-cultural dialogue, we recognise the unceded ancestral and traditional places of the Eastern Kulin Nations. TIMeR is the first in a series of projects exploring stories of place from multiple positions grounded in Indigenous knowledge, developed with collaboration from the Ngarara Willim Centre, Elders in Residence.
In June 2018, the DCP ECP and Ritsumeikan University (RU) jointly hosted a workshop at Ritsumeikan University (Japan) on interdisciplinary and critical creative methods, within mixed reality contexts, when considering social innovative futures. Read more
An interactive Wiradjuri-RMIT project is among the winners in the social impact category at the 2018 Good Design Awards. Read more
Vice-Chancellor’s Fellow in the School of Media and Communications Read more
Ruth De Souza
Vice-Chancellor’s Fellow in the School of Art Read more
Exploring how design and technology can transform healthcare for an ageing population. Read more
This workshop discusses best practices, provocative elements of, and ideas for the future of creative methods for impactful research. Read more
Dr Tania Lewis is the Director of the Digital Ethnography Research Centre and is a Professor in the School of Media and Communication at RMIT University. An ex-medical practitioner, her research critically engages with the politics of lifestyle, sustainability and consumption, and with global media and digital cultures.
Lewis has published over 50 journal articles and chapters and is the author of Smart Living: Lifestyle Media and Popular Expertise, and co-author of Telemodernities: Television and Transforming Lives in Asia, and Digital Ethnography: Principles and Practices. She is also the editor and co-editor of four collections with Routledge including Ethical Consumption: A Critical Introduction and Green Asia: Ecocultures, Sustainable Lifestyles and Ethical Consumption. She is currently writing a book for Bloomsbury Press entitled Digital Food: From Paddock to Platform.
Dr Darrin Verhagen is a senior lecturer in Media and Communication, and runs the Audiokinetic Experiments [AkE] Lab.
Verhagen teaches into the Sound Design specialisation in the Digital Media Program. His work in the AkE Lab uses sound, motion simulators, 4D cinema seating, light and VR to create and audit works that explore the relationship between hearing, vision, movement and vibration. With a background as a soundtrack composer and sound designer for theatre, dance, film and installation, his research interests interrogate the psychophysiology of aesthetic experience, and explore practical applications of such knowledge beyond art.
Dr Jonathan Duckworth is a digital media artist, designer and founding director of the CiART Lab (Creative interventions, Art and Rehabilitative Technology) RMIT University. Duckworth’s research spans media art, digital design, game technology and human computer interaction. He was awarded a RMIT Vice Chancellor’s Research Fellowship between 2012 – 2015.
Duckworth brings to RMIT a broad range of industry and research experience in digital media design from his practice called ZedBuffer. His practice specialises in research, development and production of novel interactive installations for government clients, museums, galleries and public venues using computer game technology. The practice also serves as a repository for his funded research activities, speculative designs and experimental interactive media art works.
Natalie Hendry is a Vice Chancellor’s Postdoctoral Fellow in the School of Media and Communications. Her research explores everyday social media and digital technology practices in the context of critical approaches to education, mental health, media, wellbeing, youth studies and policy. This brings together her experience prior to academia, working in community education, secondary schools and hospital settings, and consulting for health organisations and industry. Using digital ethnography and creative workshop methods, her postdoctoral research explores emerging and potential online opportunities to enhance digital outreach and media-based support for young people whose parents or adult family members are experiencing mental ill-health.
Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.
Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.
Dr Emma Witkowski is the Director for Playable Media and a Lecturer in the School of Media and Communication. As the Program Manager for the Bachelor of Games Design degree, Witkowski teaches theoretical units on Game Cultures and Game Studies.
Witkowski received her PhD in Game Studies in 2012 from the IT University of Copenhagen, Denmark, taking a qualitative exploration of networked high performance play, considered through a lens of sociology and phenomenology, sports and game studies. She has been working in the field of computer game cultures since 2005, the same year she co-founded the Danish state and privately funded initiative Letzplay, a project aimed at increasing young women’s access to ICT’s and computer gaming knowledge.
Her current research looks at various aspects of computer game cultures, including high performance networked teamplay, esports, gender and games and serious leisure practices. She has written and presented on topics such as identity and play, livestreaming and spectatorship, Mega-LANs, running aesthetics, and the phenomenology of high-performance networked teams.
Ingrid Richardson is Associate Professor in Digital Media at Murdoch University. She has published on topics such as scientific technovision, virtual and augmented reality, games, mobile media and small-screen practices, urban screens, remix culture and web-based content creation and distribution. She is contributing co-editor of Studying Mobile Media: Cultural Technologies, Mobile Communication and the iPhone (Routledge, 2012), and co-author of Gaming in Social, Locative and Mobile Media (Palgrave MacMillan, 2014).
Jenny Kennedy is a Postdoctoral Research Fellow in Media and Communication at RMIT University, Melbourne. Her research interests cover media practices in everyday life, social discourses around technology use and material culture, especially in domestic contexts. She is a core member of the Technology, Communication and Policy Lab in DERC.
She is currently working on projects around digital inclusion, and AI and automation in home environments.
David Carlin is a writer, creative artist and scholar. His books include The Abyssinian Contortionist, Our Father Who Wasn’t There, and (forthcoming) The After-Normal for Rose Metal Press, and 100 Atmospheres: Studies in Scale and Wonder for Open Humanities Press. David’s essays, plays, radio features, exhibitions, documentary and short films have won awards and featured at numerous international festivals. He co-edited a cross-cultural anthology of Asian and Australian writers, The Near and the Far (with Francesca Rendle-Short, Scribe 2016) and Performing Digital (Routledge, 2015), about the Circus Oz Living Archive project he led. Co-President of the NonfictioNOW Conference, the world’s leading conference in literary nonfiction, David is a Professor at RMIT University, Australia, where he co-directs WrICE and non/fictionLab.