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Playable City Melbourne

Making the city a platform for play

Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.

During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.

Playable City Melbourne website.

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Troy Innocent
VC Research Fellow
School: School of Design

Personal website
troy.innocent@rmit.edua.u

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

The Exchange at Knowledge Market

Prototyping community engagement in Melbourne’s Docklands Precinct

Knowledge Market is a creative hub for sharing ideas. Since its inception in 2016, it has hosted inspirational mentors and facilitators and fostered many new creative projects and partnerships. The Exchange at Knowledge Market is the next phase in the evolution of this innovation space. 

The Exchange explores the concept of community and new ways of understanding the shared urban environment through a curated series of public workshops, exhibitions, forums and community events. This year-long living lab is a space created by the community for the community. 

Visit the Knowledge Market website.

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Ross Mcleod
Program Manager, Design Innovation and Technology
School: Architecture and Urban Design

+61 3 9925 3493
RMIT staff profile
ross.mcleod@rmit.edu.au

Ross McLeod is Program Manager of Design Innovation and Technology at RMIT University, Melbourne. Over the past twenty years Ross has worked as both a designer and as an academic, completing a wide range of one-off and production furniture designs, interior architecture projects, exhibitions designs and sculptural works both locally and internationally.

As a designer, educator and academic he is committed to the development and realisation of design projects, teaching practices and research activities that extend the boundaries of contemporary design and the sensibilities that surround it. His experience in the fields of product design, furniture design, interior design and architecture have been instrumental in the establishment of a creative practice that spans the design disciplines.

The Hydrating Bungaribee

Rethinking waste water recovery

The Hydrating Bungarribee project brought together varied expertise from across different schools to creatively reimagine how public open space can transform waste water to contribute to positive recreational, environmental and social outcomes in the face of increasingly extreme climatic events.

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People


Anton James
Professor of Landscape Architecture
School: Architecture and Urban Design

Personal website
anton.james@rmit.edu.au

Professor Anton James, who trained as a landscape architect and visual artist, has over a period of 20 years designed projects in Australia, Europe and the USA. He has won numerous awards and competitions, both in Australia and overseas. His work continues to focus on design as a means to explore a site’s spatial, environmental and material tension for their potential to enrich the urban experience. 

As a working director of JMD design, Anton’s focus on design and innovation continues to contribute to the quality of the built environment. In 2011 he was the recipient of the Australian Medal for Landscape Architecture for the Paddington Reservoir.

Cities as Playgrounds

New models for urban play, civic engagement and sociality

Playgrounds are physical manifestations of how we do urban play and civic engagement and are as such in situ places to play with present and future scenarios. The metaphor of the playground is fertile ground for talking about, and playing with, intergenerational connection in public space. It can be a way of rethinking urban design which puts people and play at the centre.

This creative and interdisciplinary workshop brought together international experts across playable cities artists, game designers, ethnographers, play theorists and designers to consider the possibilities of action research and co-design experiments in and around the Superilla located outside of RMIT Europe as part of Barcelona’s Design Week.

We deployed the Superilla as a prompt, invitation, interface and living lab for codesigning for inclusive and playful urban futures.

Visit the ToyBox website.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

News and updates

13.02.2018

EFI Conference 2018

At Engaging for Impact 2018 Conference, RMIT’s eight Enabling Capability Platforms will share their knowledge and demonstrate how their expertise can address the world’s most critical issues. The Social Change ECP and Design and Creative Practice ECP, along with Biomed ECP, have curated The Future of Care stream. Read more

People

Troy Innocent
School of Design

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

Emma Witkowski
Games

Dr Emma Witkowski is the Director for Playable Media and a Lecturer in the School of Media and Communication. As the Program Manager for the Bachelor of Games Design degree, Witkowski teaches theoretical units on Game Cultures and Game Studies.

Witkowski received her PhD in Game Studies in 2012 from the IT University of Copenhagen, Denmark, taking a qualitative exploration of networked high performance play, considered through a lens of sociology and phenomenology, sports and game studies. She has been working in the field of computer game cultures since 2005, the same year she co-founded the Danish state and privately funded initiative Letzplay, a project aimed at increasing young women’s access to ICT’s and computer gaming knowledge.

Her current research looks at various aspects of computer game cultures, including high performance networked teamplay, esports, gender and games and serious leisure practices. She has written and presented on topics such as identity and play, livestreaming and spectatorship, Mega-LANs, running aesthetics, and the phenomenology of high-performance networked teams.

Shanti Sumartojo
Media and Communication

Dr Shanti Sumartojo is a Vice-Chancellor’s Research Fellow, based in the Digital Ethnography Research Centre in the School of Media and Communication at RMIT University. 

She collaborates with a range of national and international colleagues in academia and the public sector, including industry-partnered applied projects, most recently in Australia with Exemplar Health, the City of Melbourne and Lendlease. Sumartojo’s research explores how people experience their spatial surroundings, including both material and immaterial aspects, with a particular focus on the built environment, using design and sensory ethnography and creative practice methodologies.

Fleur Watson
Design

Dr Fleur Watson is a curator and editor specialising in architecture and design.

Fleur Watson is the Curator at RMIT Design Hub – a building dedicated to cross-disciplinary design research and experimentation. Fleur has managed and co-curated a diverse range of exhibitions for Design Hub including Las Vegas Studio, Brook Andrew : De Anima, The Future Is Here (in collaboration with London’s Design Museum), 100 Chairs in 100 Days: Martino Gamper and, most recently, Occupied curated with Otherothers. Extending upon her curatorial role, Watson leads the RMIT University design partnership with the National Gallery of Victoria and recently contributed as an invited judge for the NGV’s architecture competition towards the 2016 NGV Summer Architecture Commission. 

In 2013, Watson was an invited architecture and design curator for the National Gallery of Victoria’s Melbourne Now exhibition and co-produced the installation Sampling The City. She also founded Pin-up Architecture & Design Project Space – an independent exhibition space in Collingwood (2011−2014). Watson is a former editor of Monument magazine (2001−2007), the editor of the Edmond & Corrigan monograph Cities of Hope: Remembered/​Rehearsed and, most recently, co-edited an issue of Architectural Design UK (May/​June 2015) with RMIT University’s Innovation Professor of Architecture Leon van Schaik AO. In 2015, she completed a practice-based PhD at RMIT University entitled The Agency of Encounter: Performative curatorial practice for architecture and design.

Jacina Leong
Media and Communications

Jacina Leong is an artist-curator and PhD candidate in the School of Media and Communications, RMIT. Her research explores critical-creative and careful curatorial approaches to social innovation practices by museums and galleries.

Over the past decade, she has worked in hybrid new media spaces, universities, national and international festivals, regional museums and galleries, libraries and schools — to vision and deliver a diverse range of trans-disciplinary engagement programs, via highly collaborative, experimental and site-responsive processes. Most recently, Jacina was curator for Robotronica, project lead and founding member of the Guerrilla Knowledge Unit, guest facilitator of the Future Innovators Summit (Ars Electronica Tokyo Initiative), and co-curator of the provocation, Curating In The Age of Automation (RMIT & Ritsumeikan University, Kyoto).

From 2012 to 2017, Jacina worked at The Cube (QUT), establishing the inaugural STEAM engagement program for school and university students, educators and pre-service teachers. This program involved key collaborations with local, national and international organisations including Ars Electronica, LEGO Education, and Brisbane City Council. She has also worked in public program development at the Ipswich Art Gallery, collaborative learning strategy in universities, gallery management at Jan Murphy Gallery, and was advisor to the inaugural Make Nice at VIVID Festival.

Jordan Lacey
School of Design

Dr Jordan Lacey is a transdisciplinary creative practice researcher and DECRA Fellow in the School of Design at RMIT University. He is the author of Sonic Rupture: a practice-led approach to urban soundscape design (Bloomsbury 2016), and various articles, which explore the role of sound installations in transforming urban life. Originally a musician and sound-artist, Jordan has become increasingly focused on the urban environment as evolving into sites-of-encounter that might exceed the typical day-to-day functions of city life. He has produced numerous sound art installations, funded by government and industry partners, that seek to influence approaches to urban design. Recently, he has become interested in posthuman critical theory as a means to question the meaning of being human in a changing world, and the ways in which sonic practices might contribute to this conversation.