Design always matters, but designing for impact changes lives. For impact to be felt in diverse cultural contexts, we need to understand how cultures need and value design. Design for Social Innovation (DSI) is an approach for working on complex social and environmental challenges. It uses design principles to explore different ways of understanding and responding to those challenges.
Our work helps ensure that projects are of the greatest value to the communities that they are undertaken with, and that researchers are better able to communicate the impact of their projects.
View the report here.
Professor Laurene Vaughan is Dean of the School of Design at RMIT. She is internationally recognised as a leader in interdisciplinary and applied design research and pedagogy. Professor Laurene Vaughan has a diverse research and teaching practice covering the areas of design, communication, fashion and embedded research in diverse industry sectors. Laurene currently also contributes to the University research community through being a Research Leader in the RMIT Design Research Institute.
Play is a source of culture, a form of expression, and a creative way of engaging with the world. It is a crucial human ability for adaptation and expression.
In collaboration with our research partners and young people, we have developed a Social Play Tool Kit that encourages social play and game literacies in the classroom. Exploring socially-engaged gameplay and creativity across digital and material contexts, these tools are freely downloadable PDF’s for use in a variety of Primary School age learning environments.
Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.
Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/Companions and has over 40 journal articles.
More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our “more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.
Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).
CaTPin was the finalist for the 2018 DCP Design Challenge.
The Design Challenge was a joint initiative between Telstra and the Design & Creative Practice ECP which sought to tackle the real-world issue: How do we design for Ageing Well Futures?
CaTPin presented the idea of “conversation as therapy’. It aimed to address the issue of loneliness due to a lack of social interaction by developing a discreet, low-cost wearable. Taking the form of a lapel pin or brooch, designed in collaboration with the wearer, the device detects the presence or absence of conversation. It is founded on the premise that loneliness is manifest in a poverty of conversation, hence using the number of words spoken a day as a surrogate marker for social isolation and loneliness.
Leah Heiss is a Melbourne-based designer whose practice is located at the nexus of design, technology and health. Within her projects she collaborates widely — working with experts from nanotechnology, medicine, hearing and manufacturing through to fashion design.
Leah is an academic in the RMIT Interior Design program, a researcher at the RMIT Centre for Advanced Materials and Performance Textiles, and a practicing designer whose work has both commercial and research outcomes. Her design work has been exhibited and presented both locally and globally, and attracted significant local and international press across all platforms. She recently received a Good Design Award – Social Innovation for her design contribution to the IHearYou system with Blamey Saunders Hears.
Australia’s population is ageing. By researching ageing now and creating an evidence base for all the aspects of life and society affected by ageing we are helping to build a better future for all.
This event provided an opportunity to hear from leaders from across the continuum of ageing and aged care services, from hospitals and aged care to allied health and primary health, to economic and policy contexts. An expert panel also discussed how we define quality in both ageing and aged care.
See the Symposium agenda here.
Cosmopolitical Relations & More-Than-Human Design Ethnography
Monday 19 August, 5:30 – 6:30pm
RMIT City Campus, Building 80.10.16 Read more
The Melbourne Ageing Research Collaboration (MARC) is hosting the 2nd MARC End of Life Care Forum at RMIT University. Speakers will provide detailed examples of recent research to stimulate ideas. Read more